I was wondering why interactive openssh was odd over ipv6. Now I need not know any longer. From openssh/packet.c: static void packet_set_tos(int tos) { #if defined(IP_TOS) && !defined(IP_TOS_IS_BROKEN) if (!packet_connection_is_on_socket() || !packet_connection_is_ipv4()) return; debug3("%s: set IP_TOS 0x%02x", __func__, tos); if (setsockopt(active_state->connection_in, IPPROTO_IP, IP_TOS, &tos, sizeof(tos)) < 0) error("setsockopt IP_TOS %d: %.100s:", tos, strerror(errno)); #endif } -- void packet_set_interactive(int interactive, int qos_interactive, int qos_bulk) { if (active_state->set_interactive_called) return; active_state->set_interactive_called = 1; /* Record that we are in interactive mode. */ active_state->interactive_mode = interactive; /* Only set socket options if using a socket. */ if (!packet_connection_is_on_socket()) return; set_nodelay(active_state->connection_in); packet_set_tos(interactive ? qos_interactive : qos_bulk); } Dave Täht SKYPE: davetaht US Tel: 1-239-829-5608 http://the-edge.blogspot.com