General list for discussing Bufferbloat
 help / color / mirror / Atom feed
* [Bloat] Windows 10 updates multhread limit Feature request to Microsoft
@ 2020-03-28  6:25 cloneman
  2020-03-29 16:51 ` Michael Richardson
  0 siblings, 1 reply; 2+ messages in thread
From: cloneman @ 2020-03-28  6:25 UTC (permalink / raw)
  To: bloat

[-- Attachment #1: Type: text/plain, Size: 881 bytes --]

I don't know if the Windows 10 updates multithreading problem is still
relevant for many users, but it certainly still affects me as user with
low bufferbloat, low latency, and only moderate bandwidth (50mbit , 4ms
idle, ~9ms loaded)

In any case, I have submitted official feedback to microsoft, as I've
exhausted any possible workarounds on my end short of implementing a
Windows update cache server on my LAN (go figure, apparently the cache
servers download with a small number of threads).

After posting this link -- I'm done advocating for this issue. I think
valve steam has made some improvements, they still use many threads, but
somehow, it doesn't create as many issues.There seems to be no interest in
most discussion forums to explore this with any depth -- or even admit that
20 connections to 1-2 servers is problematic.



Feedback hub link
https://aka.ms/AA7zg1r

[-- Attachment #2: Type: text/html, Size: 1151 bytes --]

^ permalink raw reply	[flat|nested] 2+ messages in thread

* Re: [Bloat] Windows 10 updates multhread limit Feature request to Microsoft
  2020-03-28  6:25 [Bloat] Windows 10 updates multhread limit Feature request to Microsoft cloneman
@ 2020-03-29 16:51 ` Michael Richardson
  0 siblings, 0 replies; 2+ messages in thread
From: Michael Richardson @ 2020-03-29 16:51 UTC (permalink / raw)
  To: cloneman; +Cc: bloat

[-- Attachment #1: Type: text/plain, Size: 1545 bytes --]


cloneman <bufferbloat@flamingpc.com> wrote:
    > I don't know if the Windows 10 updates multithreading problem is still
    > relevant for many users, but it certainly still affects me as user with
    > low bufferbloat, low latency, and only moderate bandwidth (50mbit , 4ms
    > idle, ~9ms loaded)

    > In any case, I have submitted official feedback to microsoft, as I've
    > exhausted any possible workarounds on my end short of implementing a
    > Windows update cache server on my LAN (go figure, apparently the cache
    > servers download with a small number of threads).

I guess either because the person implementing the cache system didn't work
as hard, or because they recognized they needed to do this in the "background"

    > After posting this link -- I'm done advocating for this issue. I think
    > valve steam has made some improvements, they still use many threads, but
    > somehow, it doesn't create as many issues.There seems to be no interest in
    > most discussion forums to explore this with any depth -- or even admit that
    > 20 connections to 1-2 servers is problematic.

This is where some of the desire to have a "worse than best effort" queue
came from :-)

    > Feedback hub link
    > https://aka.ms/AA7zg1r

Not a public link, I think.

What's sad is that Windows 2000 was the only implementation of the diffedge
that we needed to make end-system driven QoS work, and then they abandonned
it.

--
Michael Richardson <mcr+IETF@sandelman.ca>, Sandelman Software Works
 -= IPv6 IoT consulting =-

[-- Attachment #2: signature.asc --]
[-- Type: application/pgp-signature, Size: 487 bytes --]

^ permalink raw reply	[flat|nested] 2+ messages in thread

end of thread, other threads:[~2020-03-29 16:51 UTC | newest]

Thread overview: 2+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2020-03-28  6:25 [Bloat] Windows 10 updates multhread limit Feature request to Microsoft cloneman
2020-03-29 16:51 ` Michael Richardson

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox