From: Kenneth Porter <shiva@sewingwitch.com>
To: bloat <bloat@lists.bufferbloat.net>
Subject: Re: [Bloat] fcc input
Date: Fri, 26 Mar 2021 12:22:03 -0700 [thread overview]
Message-ID: <5EDB17C519EAF0BFE3755CE4@[172.27.17.193]> (raw)
In-Reply-To: <CAA93jw4wi52RiUgJMGa+OUJAPBMB7MoQcQMBUu1fvxXPvjh1Sg@mail.gmail.com>
--On Friday, March 26, 2021 1:09 PM -0700 Dave Taht <dave.taht@gmail.com>
wrote:
> I have often thought hard about trying to explain things better via
> animations, and on more than one occasion tried to find an animator
> who could turn this old 8m talk from "people as packets" into "unruly
> animals as packets".
I keep encouraging fellow space fans to go play with Kerbal Space Program.
Perhaps there's a video game or engine out there that would be useful for
rendering our concepts.
I'm not a particularly visual person so nothing comes to mind. But I
suggest that a first step would be a story board, just some scribbled
sketches to get started. With that we might get some input from hobbyist
animators out there.
next prev parent reply other threads:[~2021-03-26 19:23 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2021-03-23 4:11 Dave Taht
2021-03-24 19:52 ` Jonathan Foulkes
2021-03-26 16:58 ` Aaron Wood
2021-03-26 19:04 ` Kenneth Porter
[not found] ` <A82CBB923160F8F7F5DC395E@172.27.17.193>
2021-03-26 19:09 ` Dave Taht
2021-03-26 19:22 ` Kenneth Porter [this message]
[not found] ` <5EDB17C519EAF0BFE3755CE4@172.27.17.193>
2021-03-26 19:37 ` Dave Taht
2021-03-27 8:54 ` Jan Ceuleers
2021-03-30 5:36 ` Matt Mathis
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