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From: Jonathan Morton <chromatix99@gmail.com>
To: Kenneth Porter <shiva@sewingwitch.com>
Cc: bloat <bloat@lists.bufferbloat.net>
Subject: Re: [Bloat] Bufferbloat glossary
Date: Sun, 29 Mar 2020 21:23:32 +0300	[thread overview]
Message-ID: <705E8BC2-13ED-47CC-AAF6-1BB9F7E37107@gmail.com> (raw)
In-Reply-To: <E43517EEC1363201680575BA@[172.27.17.193]>

> On 29 Mar, 2020, at 9:10 pm, Kenneth Porter <shiva@sewingwitch.com> wrote:
> 
> For example, in today's message from David P. Reed I find "EDF" and "ACID".

Those aren't standard bufferbloat jargon, but come from elsewhere in computer science.  EDF is Earliest Deadline First (a scheduling policy normally applied in RTOSes - Realtime Operating Systems), and ACID is Atomicity, Consistency, Isolation, Durability (a set of properties typically desirable in a database).

I think the main distinction between online gaming and teleconferencing is the volume of data involved.  Games demand low latency, but also usually aren't throwing megabytes of data across the network at a time, just little bundles of game state updates telling the server what actions the player is taking, and telling the player's computer what enemies and other effects the player needs to be able to see.  Teleconferencing, by contrast, tends to involve multiple audio and video streams going everywhere.

 - Jonathan Morton


  reply	other threads:[~2020-03-29 18:23 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-03-29 18:10 Kenneth Porter
2020-03-29 18:23 ` Jonathan Morton [this message]
2020-03-29 21:08   ` Kenneth Porter

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