From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from mail.toke.dk (mail.toke.dk [IPv6:2a0c:4d80:42:2001::664]) (using TLSv1.2 with cipher ADH-AES256-GCM-SHA384 (256/256 bits)) (No client certificate requested) by lists.bufferbloat.net (Postfix) with ESMTPS id 059933B29D for ; Wed, 9 Dec 2020 06:21:01 -0500 (EST) From: Toke =?utf-8?Q?H=C3=B8iland-J=C3=B8rgensen?= DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/simple; d=toke.dk; s=20161023; t=1607512858; bh=Q3YUWiqE3HxOHXAxYwLq6X5mkQGI6Ayc5yJEpDvI7Y8=; h=From:To:Cc:Subject:In-Reply-To:References:Date:From; b=s/1SzOIVoZHPrQIckFEQBpUdkSuRjW/jcGeX8kWP8IPMqSNk/eE+3F8Iro5vftEhU i4ttHBrYr+uSH/nRBwGbC045/TPFbvfjZu5Hv+CtVbYnyEMzwJVOkzeaPhRhL5JHyv QUy70nOCZJMjtrRXW8Ocrl3bjyJ3Uo233dtDup8NWWOFkInLCnL0uvjdik0zx9z8uX 9XVo4TPua4yynJty40C6WnzTAKyP25J2cJKpxDYXkI/RmeoGs+a2Ytaqa15RokQg0J ZhzCaPZ8BWYZpR0+fquOWGlGTGIF9lIe9TV8TjB7S4kz6UWOTl+2qXI57LnEhbWMAu I7CWcFb8NRnsA== To: Sebastian Moeller Cc: Kenneth Porter , Bufferbloat Mailing List In-Reply-To: <472E7038-DC03-4A54-97BC-49999B78B343@gmx.de> References: <8E303BEF17675E3847CBD76C@[172.27.17.193]> <877dprp7z3.fsf@toke.dk> <472E7038-DC03-4A54-97BC-49999B78B343@gmx.de> Date: Wed, 09 Dec 2020 12:20:57 +0100 X-Clacks-Overhead: GNU Terry Pratchett Message-ID: <871rfzp6na.fsf@toke.dk> MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Subject: Re: [Bloat] Why you need at least 3Mbps upload to get good game performance with ~1500byte packets: Doing the math X-BeenThere: bloat@lists.bufferbloat.net X-Mailman-Version: 2.1.20 Precedence: list List-Id: General list for discussing Bufferbloat List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Wed, 09 Dec 2020 11:21:02 -0000 Sebastian Moeller writes: > Hi Toke, > > >> On Dec 9, 2020, at 11:52, Toke H=C3=B8iland-J=C3=B8rgensen via Bloat wrote: >>=20 >> Kenneth Porter writes: >>=20 >>> >>>=20 >>> Upstream article: >>>=20 >>> >>=20 >> Good points, but doesn't mention options to decrease the packet size >> (lower MTU/MSS clamping)... :) > > But he is doing exactly that in the script he developed for OpenWrt game= s on poor links: Ah, cool! May be necessary to actually decrease the interface MTU as well, though, since TCP MSS clamping won't work for QUIC... And of course, for IPv6 you can't decrease the MTU below 1280 bytes without breaking spec :( -Toke