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From: Dave Taht <dave@taht.net>
To: Mikael Abrahamsson <swmike@swm.pp.se>
Cc: bloat@lists.bufferbloat.net, chris@battlenonsense.com
Subject: Re: [Bloat] new bufferbloat video from Battle(non)sense
Date: Mon, 29 Jul 2019 08:18:29 -0700	[thread overview]
Message-ID: <87k1c0lvi2.fsf@nemesis.taht.net> (raw)
In-Reply-To: <alpine.DEB.2.20.1907290745370.19225@uplift.swm.pp.se> (Mikael Abrahamsson's message of "Mon, 29 Jul 2019 07:47:59 +0200 (CEST)")

Mikael Abrahamsson <swmike@swm.pp.se> writes:

> Hi,
>
> Battle(non)sense has released a new video on bufferbloat.
>
> https://www.youtube.com/watch?v=LjJW_s5gQ9Y
>
> At the end of the video he mentions that Dave Taht and Sebastian Möller had
> helped him with the video. Great! I really like that these kinds of videos are
> done to help a wider audience understand the problem with bufferbloat
> to  create
> market demand for the solutions available.

A huge shoutout to chris and sebastian for doing this - 7800 hits! I'd
noticed how kids are learning today, watching gaming videos that also
slip in a few facts and techniques, but it's still kind of alien to me.

It subtly shows the before/after bufferbloat result...

Finally tackling the framing issue as this video does I hope will move
the meter on getting far more QoS/SQM systems to finally do this last
step *right*. Up and Down bandwidth, and framing.

I do keep hoping the gaming industry as a whole will wake up to all the
good we've been doing for it, better educate their users, and maybe even
throw in a few bucks to furthering our efforts.

I would really love for someone here to get to a good gaming conference
and give a talk on bloat.

--
Dave Taht
Co-Founder, Bufferbloat Project
https://www.patreon.com/dtaht


  reply	other threads:[~2019-07-29 15:18 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-07-29  5:47 Mikael Abrahamsson
2019-07-29 15:18 ` Dave Taht [this message]
2019-07-29 15:31   ` Dave Taht

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