From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from mail.taht.net (mail.taht.net [IPv6:2a01:7e00::f03c:91ff:feae:7028]) (using TLSv1.2 with cipher AECDH-AES256-SHA (256/256 bits)) (No client certificate requested) by lists.bufferbloat.net (Postfix) with ESMTPS id 1E1533CB35 for ; Mon, 29 Jul 2019 11:18:51 -0400 (EDT) Received: from nemesis.taht.net (unknown [172.58.27.195]) (using TLSv1.2 with cipher ECDHE-RSA-AES128-GCM-SHA256 (128/128 bits)) (No client certificate requested) by mail.taht.net (Postfix) with ESMTPSA id 9123621425; Mon, 29 Jul 2019 15:18:46 +0000 (UTC) From: Dave Taht To: Mikael Abrahamsson Cc: bloat@lists.bufferbloat.net, chris@battlenonsense.com References: Date: Mon, 29 Jul 2019 08:18:29 -0700 In-Reply-To: (Mikael Abrahamsson's message of "Mon, 29 Jul 2019 07:47:59 +0200 (CEST)") Message-ID: <87k1c0lvi2.fsf@nemesis.taht.net> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/24.5 (gnu/linux) MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Subject: Re: [Bloat] new bufferbloat video from Battle(non)sense X-BeenThere: bloat@lists.bufferbloat.net X-Mailman-Version: 2.1.20 Precedence: list List-Id: General list for discussing Bufferbloat List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 29 Jul 2019 15:18:51 -0000 Mikael Abrahamsson writes: > Hi, > > Battle(non)sense has released a new video on bufferbloat. > > https://www.youtube.com/watch?v=3DLjJW_s5gQ9Y > > At the end of the video he mentions that Dave Taht and Sebastian M=C3=B6l= ler had > helped him with the video. Great! I really like that these kinds of video= s are > done to help a wider audience understand the problem with bufferbloat > to create > market demand for the solutions available. A huge shoutout to chris and sebastian for doing this - 7800 hits! I'd noticed how kids are learning today, watching gaming videos that also slip in a few facts and techniques, but it's still kind of alien to me. It subtly shows the before/after bufferbloat result... Finally tackling the framing issue as this video does I hope will move the meter on getting far more QoS/SQM systems to finally do this last step *right*. Up and Down bandwidth, and framing. I do keep hoping the gaming industry as a whole will wake up to all the good we've been doing for it, better educate their users, and maybe even throw in a few bucks to furthering our efforts. I would really love for someone here to get to a good gaming conference and give a talk on bloat. -- Dave Taht Co-Founder, Bufferbloat Project https://www.patreon.com/dtaht