I was extremely amused to see an actual **ad** just now in my gmail account targetting bufferbloat,

which ultimately after making me signup on their website (I gave my usual addresses of asdf@asdf.org, etc)

Sent me to this:

http://media.ciena.com/documents/ActivSpan_4200_Boosts_Competitive_Advantage_SS.pdf

Which is actually... quite a compelling story.

We seem to be making real progress on bug
 http://www.bufferbloat.net/issues/33 lately!

But the bug counts continue to grow... if anyone has time to look over the following...

http://www.bufferbloat.net/projects/bloat/issues

And...

http://www.bufferbloat.net/projects/bismark/issues


On Tue, May 3, 2011 at 7:12 PM, Dan Wing <dwing@cisco.com> wrote:
http://news.slashdot.org/story/11/05/03/2051251/The-Insidious-Creep-of-Laten
cy-Hell

"The Insidious Creep of Latency Hell"

   "Gamers often find 'input lag' annoying, but over the years,
   delay has crept into many other gadgets with equally painful
   results. Something as simple as mobile communication or
   changing TV channels can suffer. Software too is far from
   innocent (Java or Visual Studio 2010 anyone?), and even the
   desktop itself is riddled with 'invisible' latencies which
   can frustrate users (take the new Launcher bar in Ubuntu 11
   for example). More worryingly, Bufferbloat is a problem that
   plagues the internet, but has only recently hit the news.
   Half of the problem is that it's often difficult to pin down
   unless you look out for it. As Mick West pointed out:
   'Players, and sometimes even designers, cannot always put
   into words what they feel is wrong with a particular game's
   controls ... Or they might not be able to tell you anything,
   and simply say the game sucked, without really understanding
   why it sucked.'"




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