I was extremely amused to see an actual **ad** just now in my gmail account targetting bufferbloat,
which ultimately after making me signup on their website (I gave my usual addresses of asdf@asdf.org, etc)
Sent me to this:
http://media.ciena.com/documents/ActivSpan_4200_Boosts_Competitive_Advantage_SS.pdf
Which is actually... quite a compelling story.
We seem to be making real progress on bug
http://www.bufferbloat.net/issues/33 lately!
But the bug counts continue to grow... if anyone has time to look over the following...
http://www.bufferbloat.net/projects/bloat/issues
And...
http://www.bufferbloat.net/projects/bismark/issues
http://news.slashdot.org/story/11/05/03/2051251/The-Insidious-Creep-of-Laten
cy-Hell
"The Insidious Creep of Latency Hell"
"Gamers often find 'input lag' annoying, but over the years,
delay has crept into many other gadgets with equally painful
results. Something as simple as mobile communication or
changing TV channels can suffer. Software too is far from
innocent (Java or Visual Studio 2010 anyone?), and even the
desktop itself is riddled with 'invisible' latencies which
can frustrate users (take the new Launcher bar in Ubuntu 11
for example). More worryingly, Bufferbloat is a problem that
plagues the internet, but has only recently hit the news.
Half of the problem is that it's often difficult to pin down
unless you look out for it. As Mick West pointed out:
'Players, and sometimes even designers, cannot always put
into words what they feel is wrong with a particular game's
controls ... Or they might not be able to tell you anything,
and simply say the game sucked, without really understanding
why it sucked.'"
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