In home streaming is basically a high bandwidth low latency way of streaming a game so you can play it on another machine. I'm not sure if this is the best list to talk about this on, but since it involves wifi, fq-codel, and cake, this seems like the best place maybe, I did start by talking about this on the forums, but I think I've basically reached the end of what documented configuration can do on the current LEDE, and perhaps what can be done currently period. That said maybe I can offer up this use case and help things improve in the future. https://forum.lede-project.org/t/sqm-for-video-streaming-and-steam-in-home-streaming-over-wifi/8494/23 I've actually managed to get game streaming mostly smooth, but there's still an occasional stutter (latency increase from ~5ms to around 100ms, then it goes away again) that I haven't figured out. happy to provide more information if it'll help this use case. note, the additional options mentioned in the forum on src/desthost seem to actually make things worse. config queue option debug_logging '0' option verbosity '5' option enabled '1' option interface 'eth0.2' option upload '5500' option linklayer 'ethernet' option overhead '18' option qdisc_advanced '0' option qdisc 'cake' option script 'layer_cake.qos' option download '38000' config queue option enabled '1' option interface 'wlan1' option qdisc_advanced '1' option squash_dscp '1' option squash_ingress '1' option ingress_ecn 'ECN' option egress_ecn 'NOECN' option qdisc_really_really_advanced '1' option itarget '1ms' option etarget '1ms' option download '260000' option upload '260000' option linklayer 'none' option debug_logging '1' option verbosity '10' option qdisc 'fq_codel' option script 'simplest.qos' -- Caleb Cushing http://xenoterracide.com