In home streaming is basically a high bandwidth low latency way of streaming a game so you can play it on another machine. I'm not sure if this is the best list to talk about this on, but since it involves wifi, fq-codel, and cake, this seems like the best place maybe, I did start by talking about this on the forums, but I think I've basically reached the end of what documented configuration can do on the current LEDE, and perhaps what can be done currently period. That said maybe I can offer up this use case and help things improve in the future.

https://forum.lede-project.org/t/sqm-for-video-streaming-and-steam-in-home-streaming-over-wifi/8494/23  

I've actually managed to get game streaming mostly smooth, but there's still an occasional stutter (latency increase from ~5ms to around 100ms, then it goes away again) that I haven't figured out. happy to provide more information if it'll help this use case. note, the additional options mentioned in the forum on src/desthost seem to actually make things worse.

config queue
        option debug_logging '0'
        option verbosity '5'
        option enabled '1'
        option interface 'eth0.2'
        option upload '5500'
        option linklayer 'ethernet'
        option overhead '18'
        option qdisc_advanced '0'
        option qdisc 'cake'
        option script 'layer_cake.qos'
        option download '38000'

config queue
        option enabled '1'
        option interface 'wlan1'
        option qdisc_advanced '1'
        option squash_dscp '1'
        option squash_ingress '1'
        option ingress_ecn 'ECN'
        option egress_ecn 'NOECN'
        option qdisc_really_really_advanced '1'
        option itarget '1ms'
        option etarget '1ms'
        option download '260000'
        option upload '260000'
        option linklayer 'none'
        option debug_logging '1'
        option verbosity '10'
        option qdisc 'fq_codel'
        option script 'simplest.qos'



--
Caleb Cushing

http://xenoterracide.com