In home streaming is basically a high bandwidth low latency way of streaming a game so you can play it on another machine. I'm not sure if this is the best list to talk about this on, but since it involves wifi, fq-codel, and cake, this seems like the best place maybe, I did start by talking about this on the forums, but I think I've basically reached the end of what documented configuration can do on the current LEDE, and perhaps what can be done currently period. That said maybe I can offer up this use case and help things improve in the future.
https://forum.lede-project.org/t/sqm-for-video-streaming-and-steam-in-home-streaming-over-wifi/8494/23 I've actually managed to get game streaming mostly smooth, but there's still an occasional stutter (latency increase from ~5ms to around 100ms, then it goes away again) that I haven't figured out. happy to provide more information if it'll help this use case. note, the additional options mentioned in the forum on src/desthost seem to actually make things worse.
config queue
option debug_logging '0'
option verbosity '5'
option enabled '1'
option interface 'eth0.2'
option upload '5500'
option linklayer 'ethernet'
option overhead '18'
option qdisc_advanced '0'
option qdisc 'cake'
option script 'layer_cake.qos'
option download '38000'
config queue
option enabled '1'
option interface 'wlan1'
option qdisc_advanced '1'
option squash_dscp '1'
option squash_ingress '1'
option ingress_ecn 'ECN'
option egress_ecn 'NOECN'
option qdisc_really_really_advanced '1'
option itarget '1ms'
option etarget '1ms'
option download '260000'
option upload '260000'
option linklayer 'none'
option debug_logging '1'
option verbosity '10'
option qdisc 'fq_codel'
option script 'simplest.qos'