> > > Right, no idea how Windows drivers behave. But odds are that the > bottleneck is at the client, since that often has worse antennas than > the AP. If you're in a position to take packet captures at both clients > and AP you may be able to figure it out; may require tightly > synchronised clocks to do properly, though. > I could try running wireshark on both, it's a ton of packets, and I'll be honest, I don't know that *I* would know what to do with them. > How do you see the latency spikes? An end-to-end ping? You could try > pinging the AP from both clients and see which one sees the latency > spike... > steam homestreaming has an in game performance monitor, it shows you your ping, estimated bandwidth, and how fast it's currently streaming. So when the game stutters I also notice a recorded ping/latency increase. Sadly though, it doesn't include highly detailed logs to my knowledge. Yeah, those are link-layer retransmissions. The ath9k driver sometimes > retries individual packets up to 30 times, which is obviously way too > much... > that's fun... -- Caleb Cushing http://xenoterracide.com