From: cloneman <cloneman@gmail.com>
To: Benjamin Cronce <bcronce@gmail.com>
Cc: bloat <bloat@lists.bufferbloat.net>
Subject: Re: [Bloat] Steam's distribution service - exceeding inbound policiers and bufferbloat
Date: Sun, 21 May 2017 09:08:08 -0400 [thread overview]
Message-ID: <CABQZMoJTAa=NYwkXi4D1PaUhXtxaW_42k2jsGHnRf7+hFZk0YQ@mail.gmail.com> (raw)
In-Reply-To: <CAJ_ENFF-E-r6U22LCkU-ix7wecoV=afiePOspo-XcUMKhV8-Rw@mail.gmail.com>
[-- Attachment #1: Type: text/plain, Size: 2274 bytes --]
thanks for the info. This is a possibility, as I have 5ms latency to their
servers with 50mbit of bandwidth.
On May 21, 2017 8:49 AM, "Benjamin Cronce" <bcronce@gmail.com> wrote:
> All current TCP implementations have a minimum window size of two
> segments. If you have 20 open connections, then the minimum bandwidth TCP
> will attempt to consume is (2 segments * 20 connection)/latency. If you
> have very low latency relative to your bandwidth, the sender will not
> respond to congestion.
>
> On Thu, Apr 6, 2017 at 9:47 PM, cloneman <cloneman@gmail.com> wrote:
>
>> Hi,
>>
>> Appologies in advance if this is the wrong place to ask, I haven't been
>> able to locate an official discussion board.
>>
>> I'm looking for any comments on Steam's game distribution download system
>> - specifically how it defeats any bufferbloat mitigation system I've used.
>>
>> It seems to push past inbound policers, exceeding them by about 40%. That
>> is to say, if you police steam traffic to half of your line rate, enough
>> capacity will remain to avoid packet loss, latency, jitter etc. Obviously
>> this is too much bandwidth to reserve.
>>
>> Without any inbound control, you can expect very heavy packet loss and
>> jitter. With fq_codel or sfq and taking the usual recommended 15% off the
>> table, you get improved, but still unacceptable performance in your small
>> flows / ping etc.
>>
>> The behavior can be observed by downloading any free game on their
>> platform. I'm trying to figure out how they've accomplished this and how to
>> mitigate this behavior. It operates with 20 http connections
>> simultaneously, which is normally not an issue (multiple web downloads
>> perform well under fq_codel)
>>
>> Note: in my testing cable and vdsl below 100mbit were vulnerable to this
>> behavior, while fiber was immune.
>>
>> Basically there are edge cases on the internet that like to push too many
>> bytes down a line that is dropping or delaying packets. I would like to see
>> more discussion on this issue.
>>
>> I haven't tried tweaking any of the parameters / latency targets in
>> fq_codel.
>>
>>
>> _______________________________________________
>> Bloat mailing list
>> Bloat@lists.bufferbloat.net
>> https://lists.bufferbloat.net/listinfo/bloat
>>
>>
>
[-- Attachment #2: Type: text/html, Size: 3373 bytes --]
next prev parent reply other threads:[~2017-05-21 13:08 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <CABQZMo+5QNS5CiZF3+rhx8vTaHvzOS-Ftx6uuyVcEO9cwLYgPg@mail.gmail.com>
[not found] ` <CABQZMoKF3pa_HN3EmGxuk44BmOobN0dAbg+uyMm9vkMHoyYWyA@mail.gmail.com>
2017-04-07 2:47 ` cloneman
2017-05-21 12:49 ` Benjamin Cronce
2017-05-21 13:08 ` cloneman [this message]
2017-05-21 14:04 ` Benjamin Cronce
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
List information: https://lists.bufferbloat.net/postorius/lists/bloat.lists.bufferbloat.net/
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to='CABQZMoJTAa=NYwkXi4D1PaUhXtxaW_42k2jsGHnRf7+hFZk0YQ@mail.gmail.com' \
--to=cloneman@gmail.com \
--cc=bcronce@gmail.com \
--cc=bloat@lists.bufferbloat.net \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox