Now that I think of it, since TCP wants a minimum of two un-acked packets, you can just reduce the rate of your ACKs to keep the sender from flooding. Total hack of course. It's really a packet-pacing issue.

On Fri, Jan 27, 2017 at 6:11 PM, Benjamin Cronce <bcronce@gmail.com> wrote:
In the past I've seen issues with Windows Updates because the CDN was 1 ms away. TCP wants to have 2 segments in flight, resulting in a non-responsive TCP stream below 13Mb/s. CDNs with low RTTs cause cause issues with low bandwidth connections. Not only does DSL tend to have a low first hop latency, it also tends to have less bandwidth than cable, making it a prime victim for on-site CDNs.

I just attempted to install a game(about 1GiB) from Steam and it quickly made about 20 connections to my ISP's on-site CDN. Even if you assume a 10ms ping for someone with DSL, that's a minimum of about 1.3Mb/s per TCP steam. Below that, TCP becomes unresponsive to congestion. 20 connections times 1.3Mb/s is 26Mb/s of packet flooding power.

On Jan 27, 2017 10:15 AM, "Dave Taht" <dave.taht@gmail.com> wrote:
All over the net I hear of the bloated horrors steam and windows 10
updates are inflicting on people, and several saying that inbound
shaping isn't helping. I finally got two captures of a steam download
here:

https://github.com/tohojo/sqm-scripts/issues/43#issuecomment-275281826

And aside from some potential oddities (window, timestamp) didn't see
anything terribly odd in the first trace I got there. Could someone
take a look with smarter eyeballs than I have?

--
Dave Täht
Let's go make home routers and wifi faster! With better software!
http://blog.cerowrt.org
_______________________________________________
Bloat mailing list
Bloat@lists.bufferbloat.net
https://lists.bufferbloat.net/listinfo/bloat