* [Bloat] Steam's TCP analysis @ 2017-01-27 16:15 Dave Taht 2017-01-28 0:11 ` Benjamin Cronce 2017-01-28 10:29 ` Yoshifumi Nishida 0 siblings, 2 replies; 4+ messages in thread From: Dave Taht @ 2017-01-27 16:15 UTC (permalink / raw) To: bloat All over the net I hear of the bloated horrors steam and windows 10 updates are inflicting on people, and several saying that inbound shaping isn't helping. I finally got two captures of a steam download here: https://github.com/tohojo/sqm-scripts/issues/43#issuecomment-275281826 And aside from some potential oddities (window, timestamp) didn't see anything terribly odd in the first trace I got there. Could someone take a look with smarter eyeballs than I have? -- Dave Täht Let's go make home routers and wifi faster! With better software! http://blog.cerowrt.org ^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [Bloat] Steam's TCP analysis 2017-01-27 16:15 [Bloat] Steam's TCP analysis Dave Taht @ 2017-01-28 0:11 ` Benjamin Cronce 2017-01-28 0:26 ` Benjamin Cronce 2017-01-28 10:29 ` Yoshifumi Nishida 1 sibling, 1 reply; 4+ messages in thread From: Benjamin Cronce @ 2017-01-28 0:11 UTC (permalink / raw) To: Dave Taht; +Cc: bloat [-- Attachment #1: Type: text/plain, Size: 1592 bytes --] In the past I've seen issues with Windows Updates because the CDN was 1 ms away. TCP wants to have 2 segments in flight, resulting in a non-responsive TCP stream below 13Mb/s. CDNs with low RTTs cause cause issues with low bandwidth connections. Not only does DSL tend to have a low first hop latency, it also tends to have less bandwidth than cable, making it a prime victim for on-site CDNs. I just attempted to install a game(about 1GiB) from Steam and it quickly made about 20 connections to my ISP's on-site CDN. Even if you assume a 10ms ping for someone with DSL, that's a minimum of about 1.3Mb/s per TCP steam. Below that, TCP becomes unresponsive to congestion. 20 connections times 1.3Mb/s is 26Mb/s of packet flooding power. On Jan 27, 2017 10:15 AM, "Dave Taht" <dave.taht@gmail.com> wrote: > All over the net I hear of the bloated horrors steam and windows 10 > updates are inflicting on people, and several saying that inbound > shaping isn't helping. I finally got two captures of a steam download > here: > > https://github.com/tohojo/sqm-scripts/issues/43#issuecomment-275281826 > > And aside from some potential oddities (window, timestamp) didn't see > anything terribly odd in the first trace I got there. Could someone > take a look with smarter eyeballs than I have? > > -- > Dave Täht > Let's go make home routers and wifi faster! With better software! > http://blog.cerowrt.org > _______________________________________________ > Bloat mailing list > Bloat@lists.bufferbloat.net > https://lists.bufferbloat.net/listinfo/bloat > [-- Attachment #2: Type: text/html, Size: 2360 bytes --] ^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [Bloat] Steam's TCP analysis 2017-01-28 0:11 ` Benjamin Cronce @ 2017-01-28 0:26 ` Benjamin Cronce 0 siblings, 0 replies; 4+ messages in thread From: Benjamin Cronce @ 2017-01-28 0:26 UTC (permalink / raw) To: Dave Taht; +Cc: bloat [-- Attachment #1: Type: text/plain, Size: 1934 bytes --] Now that I think of it, since TCP wants a minimum of two un-acked packets, you can just reduce the rate of your ACKs to keep the sender from flooding. Total hack of course. It's really a packet-pacing issue. On Fri, Jan 27, 2017 at 6:11 PM, Benjamin Cronce <bcronce@gmail.com> wrote: > In the past I've seen issues with Windows Updates because the CDN was 1 ms > away. TCP wants to have 2 segments in flight, resulting in a non-responsive > TCP stream below 13Mb/s. CDNs with low RTTs cause cause issues with low > bandwidth connections. Not only does DSL tend to have a low first hop > latency, it also tends to have less bandwidth than cable, making it a prime > victim for on-site CDNs. > > I just attempted to install a game(about 1GiB) from Steam and it quickly > made about 20 connections to my ISP's on-site CDN. Even if you assume a > 10ms ping for someone with DSL, that's a minimum of about 1.3Mb/s per TCP > steam. Below that, TCP becomes unresponsive to congestion. 20 connections > times 1.3Mb/s is 26Mb/s of packet flooding power. > > On Jan 27, 2017 10:15 AM, "Dave Taht" <dave.taht@gmail.com> wrote: > >> All over the net I hear of the bloated horrors steam and windows 10 >> updates are inflicting on people, and several saying that inbound >> shaping isn't helping. I finally got two captures of a steam download >> here: >> >> https://github.com/tohojo/sqm-scripts/issues/43#issuecomment-275281826 >> >> And aside from some potential oddities (window, timestamp) didn't see >> anything terribly odd in the first trace I got there. Could someone >> take a look with smarter eyeballs than I have? >> >> -- >> Dave Täht >> Let's go make home routers and wifi faster! With better software! >> http://blog.cerowrt.org >> _______________________________________________ >> Bloat mailing list >> Bloat@lists.bufferbloat.net >> https://lists.bufferbloat.net/listinfo/bloat >> > [-- Attachment #2: Type: text/html, Size: 2975 bytes --] ^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [Bloat] Steam's TCP analysis 2017-01-27 16:15 [Bloat] Steam's TCP analysis Dave Taht 2017-01-28 0:11 ` Benjamin Cronce @ 2017-01-28 10:29 ` Yoshifumi Nishida 1 sibling, 0 replies; 4+ messages in thread From: Yoshifumi Nishida @ 2017-01-28 10:29 UTC (permalink / raw) To: Dave Taht; +Cc: bloat [-- Attachment #1: Type: text/plain, Size: 712 bytes --] On Fri, Jan 27, 2017 at 8:15 AM, Dave Taht <dave.taht@gmail.com> wrote: > All over the net I hear of the bloated horrors steam and windows 10 > updates are inflicting on people, and several saying that inbound > shaping isn't helping. I finally got two captures of a steam download > here: > > https://github.com/tohojo/sqm-scripts/issues/43#issuecomment-275281826 > > And aside from some potential oddities (window, timestamp) didn't see > anything terribly odd in the first trace I got there. Could someone > take a look with smarter eyeballs than I have? > Some connections in the dump file seem to have higher reordering rate (around 15%). I'm not sure yet, but it looks a bit odd to me. Thanks, -- Yoshi [-- Attachment #2: Type: text/html, Size: 1420 bytes --] ^ permalink raw reply [flat|nested] 4+ messages in thread
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