On Thu, 27 Apr 2017 at 06:19 cloneman wrote: > The behavior can be observed by downloading any free game on their > platform. I'm trying to figure out how they've accomplished this and how to > mitigate this behavior. It operates with 20 http connections > simultaneously, which is normally not an issue (20 multiple web downloads > perform well under fq_codel and 15% reserve bandwidth) > I think it starts new connections quite often as it hops content delivery nodes to find the fastest ones, perhaps this contributes to the problem?