From: Jonathan Morton <chromatix99@gmail.com>
To: Dave Taht <dave.taht@gmail.com>
Cc: Stephen Hemminger <stephen@networkplumber.org>,
bloat <bloat@lists.bufferbloat.net>
Subject: Re: [Bloat] Fixing bufferbloat in 2017
Date: Mon, 28 Nov 2016 21:02:25 +0200 [thread overview]
Message-ID: <E9F71065-56D0-4E92-A733-B7E7357AAB11@gmail.com> (raw)
In-Reply-To: <CAA93jw7KphZ53ojEZh2vRnwKZhygGV37+z2E1GMcm3t31YX8gQ@mail.gmail.com>
> On 28 Nov, 2016, at 19:07, Dave Taht <dave.taht@gmail.com> wrote:
>
> (as well as VR ones)
VR gaming *is* pretty hot right now. Even the consoles are trying to get in on it, though I’m skeptical if even the just-upgraded consoles have the horsepower to really keep up.
The big thing about VR is that latency and framerate matter about 100x more than they do with a normal, 2D-projected game, because the realism factor is stepped up by using “natural” movements to control viewpoint and aimpoint instead of interpolating a mouse and keyboard. Most of the (reputable) VR headset guys recommend a solid 90fps and absolutely minimal input-to-display lag to avoid motion sickness.
To put that into perspective, most monitors on peoples’ desks right now top out at 60Hz, and the equivalent responsiveness of a “fairly good” Internet connection is 20-30Hz. Fortunately, the latter mostly impacts the movements of other objects in the game world, not the player himself - but there are counterexamples, especially in competitive multiplayer games.
I’m still keen on representing network latency as its reciprocal, “responsiveness”, which carries the same unit as framerate and is thereby made intuitively intelligible to gaming enthusiasts. Admittedly most multiplayer gamers are by now familiar with “ping” in milliseconds, but they probably haven’t done the arithmetic to relate it to framerate and thus understand its relative importance.
- Jonathan Morton
next prev parent reply other threads:[~2016-11-28 19:02 UTC|newest]
Thread overview: 54+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <mailman.454.1479929363.3555.bloat@lists.bufferbloat.net>
2016-11-26 15:33 ` Rich Brown
2016-11-27 1:53 ` Aaron Wood
2016-11-27 6:10 ` Mikael Abrahamsson
2016-11-27 21:24 ` Dave Taht
2016-11-28 2:11 ` Kathleen Nichols
2016-11-28 2:16 ` Jim Gettys
2016-11-28 6:00 ` Jan Ceuleers
2016-11-28 12:48 ` David Collier-Brown
2016-11-28 15:12 ` Dave Taht
2016-11-28 15:23 ` Wesley Eddy
2016-11-28 15:35 ` Dave Taht
2016-11-28 16:58 ` Stephen Hemminger
2016-11-28 17:07 ` Dave Taht
2016-11-28 19:02 ` Jonathan Morton [this message]
2016-11-28 17:52 ` Kathleen Nichols
2016-11-28 15:14 ` Pedro Tumusok
2016-11-28 15:23 ` Dave Taht
2016-11-28 15:10 ` Dave Taht
2016-11-28 2:47 ` David Lang
[not found] <mailman.447.1479909940.3555.bloat@lists.bufferbloat.net>
2016-11-23 18:16 ` [Bloat] fixing " Rich Brown
2016-11-23 18:46 ` David Lang
2016-11-23 18:58 ` Jonathan Morton
2016-11-23 19:15 ` David Lang
2016-11-23 20:37 ` Toke Høiland-Jørgensen
2016-11-22 15:32 Dave Taht
2016-11-22 16:19 ` Jan Ceuleers
2016-11-22 16:25 ` Dave Taht
2016-11-22 16:38 ` Jim Gettys
2016-11-23 8:28 ` Mikael Abrahamsson
2016-11-23 11:04 ` Jonathan Morton
2016-11-23 11:59 ` Kelvin Edmison
2016-11-23 13:31 ` Pedro Tumusok
2016-11-23 14:05 ` Mário Sérgio Fujikawa Ferreira
2016-11-23 17:20 ` Mikael Abrahamsson
2016-11-23 17:27 ` Benjamin Cronce
2016-11-23 17:31 ` Mikael Abrahamsson
2016-11-23 17:40 ` Sebastian Moeller
2016-11-23 17:50 ` Noah Causin
2016-11-23 17:56 ` David Lang
2016-11-23 18:05 ` Benjamin Cronce
2016-11-23 18:38 ` David Lang
2016-11-23 19:29 ` Benjamin Cronce
2016-11-23 19:42 ` David Lang
2016-11-23 20:20 ` Dave Taht
2016-11-23 17:54 ` David Lang
2016-11-23 18:09 ` Mikael Abrahamsson
2016-11-23 18:18 ` Sebastian Moeller
2016-11-23 18:24 ` Dave Taht
2016-11-23 20:39 ` Toke Høiland-Jørgensen
2016-11-23 19:13 ` David Lang
2016-11-23 18:17 ` Dave Taht
2016-11-23 15:32 ` Pedretti Fabio
2016-11-23 19:29 ` Stephen Hemminger
2016-11-23 19:22 ` Dave Taht
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