From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from uplift.swm.pp.se (swm.pp.se [212.247.200.143]) (using TLSv1.2 with cipher AECDH-AES256-SHA (256/256 bits)) (No client certificate requested) by lists.bufferbloat.net (Postfix) with ESMTPS id 289053B260 for ; Wed, 23 Nov 2016 03:28:32 -0500 (EST) Received: by uplift.swm.pp.se (Postfix, from userid 501) id 7ED8CA6; Wed, 23 Nov 2016 09:28:30 +0100 (CET) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/simple; d=swm.pp.se; s=mail; t=1479889710; bh=kkpwucE0ma5JSzEcahcSiXDAhnGurLI0Fj0CNAjv8ug=; h=Date:From:To:cc:Subject:In-Reply-To:References:From; b=3337yzvemPi1ul4uoV+ICh6ZKYQwNn4TBCgLTtHdTP69XILIvXmJoqnLgfoWDbWd3 8b6YNIrLAZfFAd0wu5zTTP29EyjMOGS9r+nng6BnXtTbhbWVnyBjt+Cu/JnPum6OAR WOugkCx3BDJHWeCGg7paY8iiF6D+gV8OLljOs9JM= Received: from localhost (localhost [127.0.0.1]) by uplift.swm.pp.se (Postfix) with ESMTP id 7388FA5; Wed, 23 Nov 2016 09:28:30 +0100 (CET) Date: Wed, 23 Nov 2016 09:28:30 +0100 (CET) From: Mikael Abrahamsson To: Dave Taht cc: Jan Ceuleers , bloat In-Reply-To: Message-ID: References: <8d72490d-551a-c58f-991a-1750e9af8df9@gmail.com> User-Agent: Alpine 2.02 (DEB 1266 2009-07-14) Organization: People's Front Against WWW MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII; format=flowed Subject: Re: [Bloat] fixing bufferbloat in 2017 X-BeenThere: bloat@lists.bufferbloat.net X-Mailman-Version: 2.1.20 Precedence: list List-Id: General list for discussing Bufferbloat List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Wed, 23 Nov 2016 08:28:32 -0000 On Tue, 22 Nov 2016, Dave Taht wrote: > I would like to see the industries most affected by bufferbloat - > voip/videoconferencing/gaming,web gain a good recognition of the > problem, how to fix it, and who to talk to about it (router makers and > ISPs) It would be great if the realtime communications people (gaming, video, audio etc) had some kind of help page where people could be pointed to understand the problem. I saw a Youtube video btw, where they had problems with gaming because "I'm uploading a youtube video at the same time as I am gaming, stupid me". People don't even realise this is not the way it has to be. My take on this is that the problem is fairly well understood in "our" circles, but the wider audience still doesn't know, and even if they know, there is nowhere to go to fix it. If we can find a product that solves the gaming community problem (they're one of the people who have "ping" in their applications and who immediately notices when it's bad), we could perhaps approach someone prominent in that gaming community and making a video on how to solve the problem. "Look here, I did and now I can game and upload a youtube video at the same time without problems!!!!1111oneoneone" -- Mikael Abrahamsson email: swmike@swm.pp.se