From: Michael Richardson <mcr@sandelman.ca>
To: "David P. Reed" <dpreed@deepplum.com>
Cc: "Dave Taht" <dave.taht@gmail.com>,
cerowrt-devel <cerowrt-devel@lists.bufferbloat.net>
Subject: Re: [Cerowrt-devel] starlink as a mesh network
Date: Mon, 13 Jan 2020 21:30:09 -0500 [thread overview]
Message-ID: <12000.1578969009@localhost> (raw)
In-Reply-To: <1578938199.64982240@apps.rackspace.com>
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David P. Reed <dpreed@deepplum.com> wrote:
> Fun, but it is all just a dynamic geometry game.
True.
> It's worth remembering that Congestion Control will be a huge problem
> here. It's far from obvious that current TCP congestion control (which
> assumes all packets in a virtual circuit traverse the same path in a
> very deep way indeed) will do the job. Thus there is a serious risk of
> congestion collapse if windows larger than one packet are allowed to
> operate.
And I still don't think we know much about how they are going to build paths.
Unless they do L3 switching, or support creating **many** paths on demand,
it's not going to be useable for P2P directly between terminals, as Musk has
claimed.
AFAIK, all we still have from him is, "Simpler than IPv6"
--
] Never tell me the odds! | ipv6 mesh networks [
] Michael Richardson, Sandelman Software Works | IoT architect [
] mcr@sandelman.ca http://www.sandelman.ca/ | ruby on rails [
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prev parent reply other threads:[~2020-01-14 2:30 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2020-01-12 12:59 Dave Taht
2020-01-13 17:56 ` David P. Reed
2020-01-14 2:30 ` Michael Richardson [this message]
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