Development issues regarding the cerowrt test router project
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From: Dave Taht <dave.taht@gmail.com>
To: cerowrt-devel@lists.bufferbloat.net
Subject: [Cerowrt-devel] port forwarding and upnp and the xbox
Date: Sun, 2 Dec 2012 08:53:22 +0100	[thread overview]
Message-ID: <CAA93jw5YFLQszo3+DptxcsjBtDC6YD+ErA7GWVcDrXfK=8R-Ww@mail.gmail.com> (raw)

I'm still not sure if the fixes that have landed in
http://www.bufferbloat.net/issues/362 address the problem this guy is
trying to solve:

http://arstechnica.com/civis/viewtopic.php?f=10&t=1187617#p23539309

I am glad to see clue has almost entirely arrived on arstechnica
(who's Ars Praetorian?)

So IF I get the fixes on that bug into the next release are we going
to work right? what else regarding upnp and dlna are going to
break/still broken?

I'm under the impression several people here have already hacked
working upnp into cerowrt. Does this work with the xbox?

Are there any xbox games that run over ipv6? (does the xbox have ipv6?)

(subtle thought - christmas is coming for multiple kids I can experiment on)

-- 
Dave Täht

Fixing bufferbloat with cerowrt: http://www.teklibre.com/cerowrt/subscribe.html

             reply	other threads:[~2012-12-02  7:53 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-12-02  7:53 Dave Taht [this message]
2012-12-02 12:13 ` Robert Bradley

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