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* [Cerowrt-devel] port forwarding and upnp and the xbox
@ 2012-12-02  7:53 Dave Taht
  2012-12-02 12:13 ` Robert Bradley
  0 siblings, 1 reply; 2+ messages in thread
From: Dave Taht @ 2012-12-02  7:53 UTC (permalink / raw)
  To: cerowrt-devel

I'm still not sure if the fixes that have landed in
http://www.bufferbloat.net/issues/362 address the problem this guy is
trying to solve:

http://arstechnica.com/civis/viewtopic.php?f=10&t=1187617#p23539309

I am glad to see clue has almost entirely arrived on arstechnica
(who's Ars Praetorian?)

So IF I get the fixes on that bug into the next release are we going
to work right? what else regarding upnp and dlna are going to
break/still broken?

I'm under the impression several people here have already hacked
working upnp into cerowrt. Does this work with the xbox?

Are there any xbox games that run over ipv6? (does the xbox have ipv6?)

(subtle thought - christmas is coming for multiple kids I can experiment on)

-- 
Dave Täht

Fixing bufferbloat with cerowrt: http://www.teklibre.com/cerowrt/subscribe.html

^ permalink raw reply	[flat|nested] 2+ messages in thread

* Re: [Cerowrt-devel] port forwarding and upnp and the xbox
  2012-12-02  7:53 [Cerowrt-devel] port forwarding and upnp and the xbox Dave Taht
@ 2012-12-02 12:13 ` Robert Bradley
  0 siblings, 0 replies; 2+ messages in thread
From: Robert Bradley @ 2012-12-02 12:13 UTC (permalink / raw)
  To: cerowrt-devel

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On 2 December 2012 07:53, Dave Taht <dave.taht@gmail.com> wrote:

> I'm still not sure if the fixes that have landed in
> http://www.bufferbloat.net/issues/362 address the problem this guy is
> trying to solve:
>
> http://arstechnica.com/civis/viewtopic.php?f=10&t=1187617#p23539309
>
> I am glad to see clue has almost entirely arrived on arstechnica
> (who's Ars Praetorian?)
>
>
Apparently, anyone with >400 posts and an account older than 2 years.
http://arstechnica.com/staff/2012/05/the-return-of-the-ars-community-rank-system/


> So IF I get the fixes on that bug into the next release are we going
> to work right? what else regarding upnp and dlna are going to
> break/still broken?
>
> I'm under the impression several people here have already hacked
> working upnp into cerowrt. Does this work with the xbox?
>
>
I can't speak for the XBox, but Windows 7 port-forwards nicely using the
trondah miniupnpd/minissdpd packages and the configuration changes in
#362.  So far, both Skype and Teredo are working on my hardware.  I skipped
adding minidlna for now.  It may be useful for serving videos from the
router, but it has many more dependencies and I have nothing that is
DLNA-compatible and not a full-blown computer (in which case I can use SMB
instead*).


* As a side note, Samba seems to have a couple of issues in Sugarland.
First, it appears to ignore WINS registrations from Windows 7 at least.
You can still get cross-subnet browsing from Samba listening to
broadcasts.  The second is that trying to run "smbpasswd -a username"
results in a segfault.  Maybe a local user of the same name is necessary...
-- 
Robert Bradley

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^ permalink raw reply	[flat|nested] 2+ messages in thread

end of thread, other threads:[~2012-12-02 12:13 UTC | newest]

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2012-12-02  7:53 [Cerowrt-devel] port forwarding and upnp and the xbox Dave Taht
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