Indeed!
If I can re-prioritize some work (and fight some internal battles) to do a buffer bloat trial this year (next few months) - would folks here be willing to give input on the design / parameters? It would not be perfect but would be along the lines of ‘what’s
the best we can do regarding buffer bloat with the equipment/software/systems/network we have now’.
That’s right, Jim. The “some packet loss is good” part is from what I have seen the hardest thing for people to understand. People have been trained to believe that any packet loss is terrible, not to mention that you should never fill a link to capacity
(meaning either there should never be a bottleneck link anywhere on the Internet and/or that congestion should never occur anywhere).
+1
+1
Consumer segments like gamers are very important. I suggest getting them coordinated in some manner. Create a campaign like #GamersAgainstBufferbloat / GamersAgainstBufferbloat.org or something.
Wish I were there! I will be in Amsterdam at the RIPE Atlas hack-a-thon. Some cool work happening on that measurement platform!
Jason