Hi, I tried looking at the cum dly vs throughput as Alistair suggested but it's kind of weird and I think it actually takes more discussion. But, we were talking about the drop share not always being straightforward. I made a plot of the throughput (of the "wifi" example) vs time with the cumulative dropped kbytes. Note that tail drop has the most drops. Of course, this comes because of all the drops in the early stages. Oh, black here is tail drop, green is codel, red is RED. Codel is a little worse here than the figure in my slide deck because things vary a bit with random seed. I also plotted the number of drps for each, subtracting off the number of drops each one had at 4 seconds. Here you can see for most of the simulation RED has fewer drops but the throughput is not so great. Tail drop has the most drops and the most throughput. That transition you see just after 200 for Codel is because of the BW drop and and that it is adjusting the queue size (you can look at the plots in the slide deck). I think there are two take aways: 1) the relationship between drop rate and throughput (as well as delay) is not at all predictable and 2) Tail drop and RED are largely dropping "the wrong stuff"