* [Make-wifi-fast] gaming dscp codepoint? @ 2018-07-25 0:01 Dave Taht 2018-07-25 0:06 ` [Make-wifi-fast] [Cake] " Jonathan Morton 0 siblings, 1 reply; 5+ messages in thread From: Dave Taht @ 2018-07-25 0:01 UTC (permalink / raw) To: Cake List, Make-Wifi-fast cs4? cs4 and cs5 end up (typically) in the (oft buggy) linux vi queue on wifi. ef? do any of the gamers here observe any codepoints in use? When I surveyed this a few years ago, I saw very little usage, and what little there was was all over the map. (me I care only about cs1) -- Dave Täht CEO, TekLibre, LLC http://www.teklibre.com Tel: 1-669-226-2619 ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [Make-wifi-fast] [Cake] gaming dscp codepoint? 2018-07-25 0:01 [Make-wifi-fast] gaming dscp codepoint? Dave Taht @ 2018-07-25 0:06 ` Jonathan Morton 2018-07-25 0:34 ` Dave Taht 0 siblings, 1 reply; 5+ messages in thread From: Jonathan Morton @ 2018-07-25 0:06 UTC (permalink / raw) To: Dave Taht; +Cc: Cake List, Make-Wifi-fast > On 25 Jul, 2018, at 3:01 am, Dave Taht <dave.taht@gmail.com> wrote: > > cs4? > > cs4 and cs5 end up (typically) in the (oft buggy) linux vi queue on wifi. > > ef? > > do any of the gamers here observe any codepoints in use? When I > surveyed this a few years ago, I saw very little usage, and what > little there was was all over the map. If it were up to me, I would use EF for realtime position/command updates and voice comms, CS0 for everything non-time-critical (like matchmaking, garage, shop), and CS1 for downloading patches. Reason is, EF is the only DSCP I can count on being interpreted as "latency sensitive" rather than "for video streaming". - Jonathan Morton ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [Make-wifi-fast] [Cake] gaming dscp codepoint? 2018-07-25 0:06 ` [Make-wifi-fast] [Cake] " Jonathan Morton @ 2018-07-25 0:34 ` Dave Taht 2018-07-25 18:54 ` dpreed 0 siblings, 1 reply; 5+ messages in thread From: Dave Taht @ 2018-07-25 0:34 UTC (permalink / raw) To: Jonathan Morton; +Cc: Cake List, Make-Wifi-fast On Tue, Jul 24, 2018 at 5:06 PM Jonathan Morton <chromatix99@gmail.com> wrote: > > > On 25 Jul, 2018, at 3:01 am, Dave Taht <dave.taht@gmail.com> wrote: > > > > cs4? > > > > cs4 and cs5 end up (typically) in the (oft buggy) linux vi queue on wifi. > > > > ef? > > > > do any of the gamers here observe any codepoints in use? When I > > surveyed this a few years ago, I saw very little usage, and what > > little there was was all over the map. > > If it were up to me, Wasn't my question. Do you observe any of your games using any codepoints? >I would use EF for realtime position/command updates and voice comms, CS0 for everything non-time-critical (like matchmaking, garage, shop), and CS1 for downloading patches. Well, I was leaning towards cs4. I no longer remember what ef maps into on linux wifi, particularly since qos_map_set was created for hostapd. Is openwrt tweaking that at all? These days my aps do not use 802.11e at all and I'm about to push a change forcing a max of 2ms per AC via the beacon. Clients on campus don't seem to use much dscp but I'm certainly seeing ecn from apple devices now. > > Reason is, EF is the only DSCP I can count on being interpreted as "latency sensitive" rather than "for video streaming". > > - Jonathan Morton > -- Dave Täht CEO, TekLibre, LLC http://www.teklibre.com Tel: 1-669-226-2619 ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [Make-wifi-fast] [Cake] gaming dscp codepoint? 2018-07-25 0:34 ` Dave Taht @ 2018-07-25 18:54 ` dpreed 2018-07-25 20:13 ` Jim Gettys 0 siblings, 1 reply; 5+ messages in thread From: dpreed @ 2018-07-25 18:54 UTC (permalink / raw) To: Dave Taht; +Cc: Jonathan Morton, Cake List, Make-Wifi-fast I don't quite understand this. Diffserv may exist, but no Internet operators support it. It may be "supported" in edge devices, but since the "service" is in the network queueing, who cares? The Linux gamer market is rounding error in the global game community. And console gamers depend on the ISP's non-implementation. Caveat: I have said for years that diffserv's huge list of codepoints is essentially the result of a committee that has gone wild, creating a standard that is missing any useful path to adoption. There's no computable "translation" of the vague descriptions in the standard to a predictable router queueing behavior. This is super true in places like LTE, where you can observe bad congestion and bufferbloat even today. Discussing what codepoint means what is like discussing trivia about an imaginary fantasy land. -----Original Message----- From: "Dave Taht" <dave.taht@gmail.com> Sent: Tuesday, July 24, 2018 8:34pm To: "Jonathan Morton" <chromatix99@gmail.com> Cc: "Cake List" <cake@lists.bufferbloat.net>, "Make-Wifi-fast" <make-wifi-fast@lists.bufferbloat.net> Subject: Re: [Make-wifi-fast] [Cake] gaming dscp codepoint? On Tue, Jul 24, 2018 at 5:06 PM Jonathan Morton <chromatix99@gmail.com> wrote: > > > On 25 Jul, 2018, at 3:01 am, Dave Taht <dave.taht@gmail.com> wrote: > > > > cs4? > > > > cs4 and cs5 end up (typically) in the (oft buggy) linux vi queue on wifi. > > > > ef? > > > > do any of the gamers here observe any codepoints in use? When I > > surveyed this a few years ago, I saw very little usage, and what > > little there was was all over the map. > > If it were up to me, Wasn't my question. Do you observe any of your games using any codepoints? >I would use EF for realtime position/command updates and voice comms, CS0 for everything non-time-critical (like matchmaking, garage, shop), and CS1 for downloading patches. Well, I was leaning towards cs4. I no longer remember what ef maps into on linux wifi, particularly since qos_map_set was created for hostapd. Is openwrt tweaking that at all? These days my aps do not use 802.11e at all and I'm about to push a change forcing a max of 2ms per AC via the beacon. Clients on campus don't seem to use much dscp but I'm certainly seeing ecn from apple devices now. > > Reason is, EF is the only DSCP I can count on being interpreted as "latency sensitive" rather than "for video streaming". > > - Jonathan Morton > -- Dave Täht CEO, TekLibre, LLC http://www.teklibre.com Tel: 1-669-226-2619 _______________________________________________ Make-wifi-fast mailing list Make-wifi-fast@lists.bufferbloat.net https://lists.bufferbloat.net/listinfo/make-wifi-fast -- Reed Online Ltd is a company registered in England and Wales. Company Registration Number: 6317279.Registered Office: Academy Court, 94 Chancery Lane, London WC2A 1DT. ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [Make-wifi-fast] [Cake] gaming dscp codepoint? 2018-07-25 18:54 ` dpreed @ 2018-07-25 20:13 ` Jim Gettys 0 siblings, 0 replies; 5+ messages in thread From: Jim Gettys @ 2018-07-25 20:13 UTC (permalink / raw) To: dpreed; +Cc: Dave Taht, cake, make-wifi-fast [-- Attachment #1: Type: text/plain, Size: 3696 bytes --] My memory is that some games do set diffserv bits, but I don't remember exactly which one is set by what games. PFIFO-FAST reputedly had support for that particular code point. (rather, PFIFO-FAST had some sort of support, and the gamers noticed and some used it. I mostly agree with the rest of Dave Reed's points, with some caveats. On Wed, Jul 25, 2018 at 2:54 PM dpreed@deepplum.com <dpreed@deepplum.com> wrote: > I don't quite understand this. Diffserv may exist, but no Internet > operators support it. It may be "supported" in edge devices, but since the > "service" is in the network queueing, who cares? > > The Linux gamer market is rounding error in the global game community. > > And console gamers depend on the ISP's non-implementation. > > Caveat: I have said for years that diffserv's huge list of codepoints is > essentially the result of a committee that has gone wild, creating a > standard that is missing any useful path to adoption. There's no computable > "translation" of the vague descriptions in the standard to a predictable > router queueing behavior. This is super true in places like LTE, where you > can observe bad congestion and bufferbloat even today. > > Discussing what codepoint means what is like discussing trivia about an > imaginary fantasy land. > > -----Original Message----- > From: "Dave Taht" <dave.taht@gmail.com> > Sent: Tuesday, July 24, 2018 8:34pm > To: "Jonathan Morton" <chromatix99@gmail.com> > Cc: "Cake List" <cake@lists.bufferbloat.net>, "Make-Wifi-fast" < > make-wifi-fast@lists.bufferbloat.net> > Subject: Re: [Make-wifi-fast] [Cake] gaming dscp codepoint? > > On Tue, Jul 24, 2018 at 5:06 PM Jonathan Morton <chromatix99@gmail.com> > wrote: > > > > > On 25 Jul, 2018, at 3:01 am, Dave Taht <dave.taht@gmail.com> wrote: > > > > > > cs4? > > > > > > cs4 and cs5 end up (typically) in the (oft buggy) linux vi queue on > wifi. > > > > > > ef? > > > > > > do any of the gamers here observe any codepoints in use? When I > > > surveyed this a few years ago, I saw very little usage, and what > > > little there was was all over the map. > > > > If it were up to me, > > Wasn't my question. Do you observe any of your games using any codepoints? > > >I would use EF for realtime position/command updates and voice comms, CS0 > for everything non-time-critical (like matchmaking, garage, shop), and CS1 > for downloading patches. > > Well, I was leaning towards cs4. I no longer remember what ef maps > into on linux wifi, particularly since qos_map_set was created for > hostapd. Is openwrt tweaking that at all? > > These days my aps do not use 802.11e at all and I'm about to push a > change forcing a max of 2ms per AC via the beacon. > > Clients on campus don't seem to use much dscp but I'm certainly seeing > ecn from apple devices now. > > > > > > Reason is, EF is the only DSCP I can count on being interpreted as > "latency sensitive" rather than "for video streaming". > > > > - Jonathan Morton > > > > > -- > > Dave Täht > CEO, TekLibre, LLC > http://www.teklibre.com > Tel: 1-669-226-2619 > _______________________________________________ > Make-wifi-fast mailing list > Make-wifi-fast@lists.bufferbloat.net > https://lists.bufferbloat.net/listinfo/make-wifi-fast > -- > Reed Online Ltd is a company registered in England and Wales. Company > Registration Number: 6317279.Registered Office: Academy Court, 94 Chancery > Lane, London WC2A 1DT. > > > > _______________________________________________ > Make-wifi-fast mailing list > Make-wifi-fast@lists.bufferbloat.net > https://lists.bufferbloat.net/listinfo/make-wifi-fast [-- Attachment #2: Type: text/html, Size: 5320 bytes --] ^ permalink raw reply [flat|nested] 5+ messages in thread
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