My memory is that some games do set diffserv bits, but I don't remember exactly which one is set by what games. PFIFO-FAST reputedly had support for that particular code point. (rather, PFIFO-FAST had some sort of support, and the gamers noticed and some used it. I mostly agree with the rest of Dave Reed's points, with some caveats. On Wed, Jul 25, 2018 at 2:54 PM dpreed@deepplum.com wrote: > I don't quite understand this. Diffserv may exist, but no Internet > operators support it. It may be "supported" in edge devices, but since the > "service" is in the network queueing, who cares? > > The Linux gamer market is rounding error in the global game community. > > And console gamers depend on the ISP's non-implementation. > > Caveat: I have said for years that diffserv's huge list of codepoints is > essentially the result of a committee that has gone wild, creating a > standard that is missing any useful path to adoption. There's no computable > "translation" of the vague descriptions in the standard to a predictable > router queueing behavior. This is super true in places like LTE, where you > can observe bad congestion and bufferbloat even today. > > Discussing what codepoint means what is like discussing trivia about an > imaginary fantasy land. > > -----Original Message----- > From: "Dave Taht" > Sent: Tuesday, July 24, 2018 8:34pm > To: "Jonathan Morton" > Cc: "Cake List" , "Make-Wifi-fast" < > make-wifi-fast@lists.bufferbloat.net> > Subject: Re: [Make-wifi-fast] [Cake] gaming dscp codepoint? > > On Tue, Jul 24, 2018 at 5:06 PM Jonathan Morton > wrote: > > > > > On 25 Jul, 2018, at 3:01 am, Dave Taht wrote: > > > > > > cs4? > > > > > > cs4 and cs5 end up (typically) in the (oft buggy) linux vi queue on > wifi. > > > > > > ef? > > > > > > do any of the gamers here observe any codepoints in use? When I > > > surveyed this a few years ago, I saw very little usage, and what > > > little there was was all over the map. > > > > If it were up to me, > > Wasn't my question. Do you observe any of your games using any codepoints? > > >I would use EF for realtime position/command updates and voice comms, CS0 > for everything non-time-critical (like matchmaking, garage, shop), and CS1 > for downloading patches. > > Well, I was leaning towards cs4. I no longer remember what ef maps > into on linux wifi, particularly since qos_map_set was created for > hostapd. Is openwrt tweaking that at all? > > These days my aps do not use 802.11e at all and I'm about to push a > change forcing a max of 2ms per AC via the beacon. > > Clients on campus don't seem to use much dscp but I'm certainly seeing > ecn from apple devices now. > > > > > > Reason is, EF is the only DSCP I can count on being interpreted as > "latency sensitive" rather than "for video streaming". > > > > - Jonathan Morton > > > > > -- > > Dave Täht > CEO, TekLibre, LLC > http://www.teklibre.com > Tel: 1-669-226-2619 > _______________________________________________ > Make-wifi-fast mailing list > Make-wifi-fast@lists.bufferbloat.net > https://lists.bufferbloat.net/listinfo/make-wifi-fast > -- > Reed Online Ltd is a company registered in England and Wales. Company > Registration Number: 6317279.Registered Office: Academy Court, 94 Chancery > Lane, London WC2A 1DT. > > > > _______________________________________________ > Make-wifi-fast mailing list > Make-wifi-fast@lists.bufferbloat.net > https://lists.bufferbloat.net/listinfo/make-wifi-fast