Network Neutrality is back! Let´s make the technical aspects heard this time!
 help / color / mirror / Atom feed
* [NNagain] cloud gaming on a comeback?
@ 2024-01-10 16:33 Dave Taht
  2024-01-10 18:47 ` Dick Roy
  2024-01-10 21:11 ` Spencer Sevilla
  0 siblings, 2 replies; 3+ messages in thread
From: Dave Taht @ 2024-01-10 16:33 UTC (permalink / raw)
  To: Network Neutrality is back! Let´s make the technical
	aspects heard this time!,
	bloat

This does a pretty good job of summarizing the benefits, and issues,
behind making gaming a for-pay at the isp service, among other things.

https://www.lightreading.com/cloud/telcos-should-offer-dedicated-gaming-internet-packages-ericsson

In the case of LTE/5G if they could merely deliver a solid home gaming
experience, it would be a win... and they still can´t.

-- 
40 years of net history, a couple songs:
https://www.youtube.com/watch?v=D9RGX6QFm5E
Dave Täht CSO, LibreQos

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [NNagain] cloud gaming on a comeback?
  2024-01-10 16:33 [NNagain] cloud gaming on a comeback? Dave Taht
@ 2024-01-10 18:47 ` Dick Roy
  2024-01-10 21:11 ` Spencer Sevilla
  1 sibling, 0 replies; 3+ messages in thread
From: Dick Roy @ 2024-01-10 18:47 UTC (permalink / raw)
  To: 'Network Neutrality is back! Let´s make the technical
	aspects heard this time!', 'bloat'

[-- Attachment #1: Type: text/plain, Size: 1698 bytes --]

 

 

-----Original Message-----
From: Nnagain [mailto:nnagain-bounces@lists.bufferbloat.net] On Behalf Of
Dave Taht via Nnagain
Sent: Wednesday, January 10, 2024 8:34 AM
To: Network Neutrality is back! Let´s make the technical aspects heard this
time!; bloat
Cc: Dave Taht
Subject: [NNagain] cloud gaming on a comeback?

 

This does a pretty good job of summarizing the benefits, and issues,

behind making gaming a for-pay at the isp service, among other things.

[RR] As I recall, there has been some discussion, largely philosophical,
about gaming in this thread which is interesting to keep in mind.  

 

https://www.lightreading.com/cloud/telcos-should-offer-dedicated-gaming-inte
rnet-packages-ericsson

 

In the case of LTE/5G if they could merely deliver a solid home gaming

experience, it would be a win... and they still can´t.

[RR] We can debate whether a “solid gaming experience” is a win (and for
whom:-)), however that’s for another day.  LTE/5G is nothing more than hype
as far as capacity claims are concerned.  That’s precisely why carriers
“give it away for free”!  When my connection on my phone slows to a crawl,
universally it’s because my phone has autonomously switched to one of the
“super fantastic 5G links”. Little children used to play a game called “BS”;
they still may. I think you know what’s coming next! :-):-):-)

 

RR   

 

-- 

40 years of net history, a couple songs:

https://www.youtube.com/watch?v=D9RGX6QFm5E

Dave Täht CSO, LibreQos

_______________________________________________

Nnagain mailing list

Nnagain@lists.bufferbloat.net

https://lists.bufferbloat.net/listinfo/nnagain


[-- Attachment #2: Type: text/html, Size: 6847 bytes --]

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [NNagain] cloud gaming on a comeback?
  2024-01-10 16:33 [NNagain] cloud gaming on a comeback? Dave Taht
  2024-01-10 18:47 ` Dick Roy
@ 2024-01-10 21:11 ` Spencer Sevilla
  1 sibling, 0 replies; 3+ messages in thread
From: Spencer Sevilla @ 2024-01-10 21:11 UTC (permalink / raw)
  To: Network Neutrality is back! Let´s make the technical
	aspects heard this time!
  Cc: bloat, Dave Taht

I’ve thought about this exact point for years. Game network programming often uses some complexity to split low-bandwidth low-latency traffic (e.g. location updates) from bigger amounts of data transfer. Similarly, the LTE/5G stack provides amazing primitives to segregate and prioritize different traffic streams at a low level throughout the entire network. You’d think they were a natural fit for each other, but the semantic differences (and IMO the telco architecture’s need to control *everything* and breakout traffic by content type) are pretty large and hard to get around. To make the point clear I’ve sometimes idly considered a joke of a solution wherein a gaming app opens up a phone call to one of their servers and uses that channel for low-bandwidth-low-latency traffic encoded using an audio codec, and sends everything else over as generic data.

I am deeply interested in best of both worlds solutions, or specifically a more content-blind/neutral way for ISPs/Telcos to prioritize certain low-bandwidth-low-latency traffic streams. I’ve seen that topic discussed a fair amount on this listserv and have sincerely appreciated the nuanced points raised :-)

Spencer

> On Jan 10, 2024, at 08:33, Dave Taht via Nnagain <nnagain@lists.bufferbloat.net> wrote:
> 
> This does a pretty good job of summarizing the benefits, and issues,
> behind making gaming a for-pay at the isp service, among other things.
> 
> https://www.lightreading.com/cloud/telcos-should-offer-dedicated-gaming-internet-packages-ericsson
> 
> In the case of LTE/5G if they could merely deliver a solid home gaming
> experience, it would be a win... and they still can´t.
> 
> -- 
> 40 years of net history, a couple songs:
> https://www.youtube.com/watch?v=D9RGX6QFm5E
> Dave Täht CSO, LibreQos
> _______________________________________________
> Nnagain mailing list
> Nnagain@lists.bufferbloat.net
> https://lists.bufferbloat.net/listinfo/nnagain


^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2024-01-10 21:12 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2024-01-10 16:33 [NNagain] cloud gaming on a comeback? Dave Taht
2024-01-10 18:47 ` Dick Roy
2024-01-10 21:11 ` Spencer Sevilla

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox