[Bloat] What is fairness, anyway? was: Re: finally... winning on wired!
George B.
georgeb at gmail.com
Sat Feb 4 19:24:43 EST 2012
> As I read this thread, there are three questions that go through my mind:
> 1) since TCP is not "fair", particularly when given flows of
> different RTT's, how do we best deal with this issue? Do either/both
> SFQ/QFQ deal with this problem, and how do they differ?
> 2) Web browsers are doing "unfair" things at the moment
> (unless/until HTTP/1.1 pipelining and/or SPDY deploys), by opening many
> TCP connections at the same time. So it's easy for there to be a bunch
> of flows by the same user. Is "fairness" better a per host property in
> the home environment, or a per TCP flow? Particularly if we someday
> start diffserv marking traffic, I suspect per host is more "fair", at
> least for unmarked traffic.
> 3) since game manufacturers have noted the diffserv marking in
> PFIFO-FAST, what do these queuing disciplines currently do?
> - Jim
>
I have yet another question to ask: On a system where the vast
majority of traffic is receive traffic, what can it really do to
mitigate congestion? I send a click, I get a stream. There doesn't
seem to be a lot I can do from my side to manage congestion in the
remote server's transmit side of the link if I am an overall receiver
of traffic.
If I am sending a bunch of traffic, sure, I can do a lot with queue
management and early detection. But if I am receiving, it pretty much
just is what is and I have to play the stream that I am served.
George
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