[Bloat] sigcomm wifi
Simon Barber
simon at superduper.net
Sun Aug 31 22:14:20 EDT 2014
Indeed - minimum transmission time is the right metric. For wireless cards where transmission speed is determined by the host this should work very well, queue will be tightly controlled. Wireless cards that put a lot of intelligence in the card, ie packet transmission speed selection, are harder to handle well. In these cards to get good results you really need to move all the queueing code into the card, which is not going to happen. You're basically screwed and can't do a good job.
Simon
On August 31, 2014 5:25:05 PM PDT, David Lang <david at lang.hm> wrote:
>On Sun, 31 Aug 2014, Simon Barber wrote:
>
>> The right concept for WiFi would be TQL, time queue limit. This is
>needed
>> because in wifi there can be several orders of magnitude difference
>in the
>> speed (transmission rate) that different packets are sent at. The
>purpose of
>> the hardware queue is to cover for the interrupt latency, ie the time
>delay
>> required to keep the queue filled. Thus accounting for the time it
>will take
>> to transmit the packets is important. For wired interfaces with a
>fixed speed
>> byte counting works fine. Byte counting does not work in a wireless
>> environment where the same number of bytes can take 2 or 3 different
>orders of
>> magnitude of time to transmit. Accounting for the expected minimum
>> transmission time is critical.
>
>given that conditions can change while data is in the queue, I think
>the right
>answer is to size the queue based on the fastest possible transmission
>time
>(otherwise you will be running the risk of emptying the queue). Yes, it
>will
>lead to over buffering when the speed drops, but that would still be an
>
>improvement over the current situation.
>
>David Lang
>
>> Simon
>>
>> On August 31, 2014 3:37:07 PM PDT, David Lang <david at lang.hm> wrote:
>>> On Mon, 25 Aug 2014, Sebastian Moeller wrote:
>>>
>>>> Hi Michael,
>>>>
>>>> On Aug 25, 2014, at 10:01 , Michael Welzl <michawe at ifi.uio.no>
>wrote:
>>>> [...]
>>>>>
>>>>>> This is a case where a local proxy server can actually make a big
>>> difference
>>>>>> to you. The connections between your mobile devices and the local
>>> proxy
>>>>>> server have a short RTT and so all timeouts can be nice and
>short,
>>> and then
>>>>>> the proxy deals with the long RTT connections out to the
>Internet.
>>>>>
>>>>> Adding a proxy to these considerations only complicates them: it's
>a
>>> hard
>>>>> enough trade-off when we just ask ourselves: how large should a
>>> buffer for
>>>>> the sake of link layer retransmissions be? (which is closely
>>> related to the
>>>>> question: how often should a link layer try to retransmit before
>>> giving up?)
>>>>> That's what my emails were about. I suspect that we don't have a
>>> good answer
>>>>> to even these questions, and I suspect that we'd better off having
>>> something
>>>>> dynamic than fixed default values.
>>>>
>>>> What about framing the retransmissions not in number but rather in
>>> time?
>>>> For example the maximum of either time to transmit a few (say 3?)
>>> packet at
>>>> the current data rate (or maybe one rate lower than current to
>allow
>>>> setoriating signal quality) or 20ms (pulled out of thin air, would
>>> need some
>>>> research). The first should make sure we actually retransmit to
>>> overcome
>>>> glitches, and the second should make sure that RTT does not
>increase
>>> to
>>>> dramatically. This basically assumes that for reasonable
>interactive
>>> traffic
>>>> we only have a given RTT budget and should make sure not to
>overspend
>>> ;)
>>>
>>> Yep, just like BQL helped a lot on the wired side, because it's a
>good
>>> stand-in
>>> for the time involved, we need to get the same concept through the
>wifi
>>> stack
>>> and drivers.
>>>
>>> David Lang
>>> _______________________________________________
>>> Bloat mailing list
>>> Bloat at lists.bufferbloat.net
>>> https://lists.bufferbloat.net/listinfo/bloat
>>
>>
--
Sent from my Android device with K-9 Mail. Please excuse my brevity.
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