[Bloat] [Cerowrt-devel] Ubiquiti QOS
Dave Taht
dave.taht at gmail.com
Tue May 27 10:31:25 PDT 2014
This has been a good thread, and I'm sorry it was mostly on
cerowrt-devel rather than the main list...
It is not clear from observing google's deployment that pacing of the
IW is not in use. I see
clear 1ms boundaries for individual flows on much lower than iw10
boundaries. (e.g. I see 1-4
packets at a time arrive at 1ms intervals - but this could be an
artifact of the capture, intermediate
devices, etc)
sch_fq comes with explicit support for spreading out the initial
window, (by default it allows a full iw10 burst however) and tcp small
queues and pacing-aware tcps and the tso fixes and stuff we don't know
about all are collaborating to reduce the web burst size...
sch_fq_codel used as the host/router qdisc basically does spread out
any flow if there is a bottleneck on the link. The pacing stuff
spreads flow delivery out across an estimate of srtt by clock tick...
It makes tremendous sense to pace out a flow if you are hitting the
wire at 10gbit and know you are stepping down to 100mbit or less on
the end device - that 100x difference in rate is meaningful... and at
the same time to get full throughput out of 10gbit some level of tso
offloads is needed... and the initial guess
at the right pace is hard to get right before a couple RTTs go by.
I look forward to learning what's up.
On Tue, May 27, 2014 at 8:23 AM, Jim Gettys <jg at freedesktop.org> wrote:
>
>
>
> On Sun, May 25, 2014 at 4:00 PM, <dpreed at reed.com> wrote:
>>
>> Not that it is directly relevant, but there is no essential reason to
>> require 50 ms. of buffering. That might be true of some particular
>> QOS-related router algorithm. 50 ms. is about all one can tolerate in any
>> router between source and destination for today's networks - an upper-bound
>> rather than a minimum.
>>
>>
>>
>> The optimum buffer state for throughput is 1-2 packets worth - in other
>> words, if we have an MTU of 1500, 1500 - 3000 bytes. Only the bottleneck
>> buffer (the input queue to the lowest speed link along the path) should have
>> this much actually buffered. Buffering more than this increases end-to-end
>> latency beyond its optimal state. Increased end-to-end latency reduces the
>> effectiveness of control loops, creating more congestion.
This misses an important facet of modern macs (wifi, wireless, cable, and gpon),
which which can aggregate 32k or more in packets.
So the ideal size in those cases is much larger than a MTU, and has additional
factors governing the ideal - such as the probability of a packet loss inducing
a retransmit....
Ethernet, sure.
>>
>>
>>
>> The rationale for having 50 ms. of buffering is probably to avoid
>> disruption of bursty mixed flows where the bursts might persist for 50 ms.
>> and then die. One reason for this is that source nodes run operating systems
>> that tend to release packets in bursts. That's a whole other discussion - in
>> an ideal world, source nodes would avoid bursty packet releases by letting
>> the control by the receiver window be "tight" timing-wise. That is, to
>> transmit a packet immediately at the instant an ACK arrives increasing the
>> window. This would pace the flow - current OS's tend (due to scheduling
>> mismatches) to send bursts of packets, "catching up" on sending that could
>> have been spaced out and done earlier if the feedback from the receiver's
>> window advancing were heeded.
This loop has got ever tighter since linux 3.3, to where it's really as tight
as a modern cpu scheduler can get it. (or so I keep thinking -
but successive improvements in linux tcp keep proving me wrong. :)
I am really in awe of linux tcp these days. Recently I was benchmarking
windows and macos. Windows only got 60% of the throughput linux tcp
did at gigE speeds, and osx had a lot of issues at 10mbit and below,
stretch acks and holding the window too high for the path)
I keep hoping better ethernet hardware will arrive that can mix flows
even more.
>>
>>
>>
>> That is, endpoint network stacks (TCP implementations) can worsen
>> congestion by "dallying". The ideal end-to-end flows occupying a congested
>> router would have their packets paced so that the packets end up being sent
>> in the least bursty manner that an application can support. The effect of
>> this pacing is to move the "backlog" for each flow quickly into the source
>> node for that flow, which then provides back pressure on the application
>> driving the flow, which ultimately is necessary to stanch congestion. The
>> ideal congestion control mechanism slows the sender part of the application
>> to a pace that can go through the network without contributing to buffering.
>
>
> Pacing is in Linux 3.12(?). How long it will take to see widespread
> deployment is another question, and as for other operating systems, who
> knows.
>
> See: https://lwn.net/Articles/564978/
Steinar drove some of this with persistence and results...
http://www.linux-support.com/cms/steinar-h-gunderson-paced-tcp-and-the-fq-scheduler/
>>
>>
>>
>> Current network stacks (including Linux's) don't achieve that goal - their
>> pushback on application sources is minimal - instead they accumulate
>> buffering internal to the network implementation.
>
>
> This is much, much less true than it once was. There have been substantial
> changes in the Linux TCP stack in the last year or two, to avoid generating
> packets before necessary. Again, how long it will take for people to deploy
> this on Linux (and implement on other OS's) is a question.
The data centers I'm in (linode, isc, google cloud) seem to be
tracking modern kernels pretty good...
>>
>> This contributes to end-to-end latency as well. But if you think about
>> it, this is almost as bad as switch-level bufferbloat in terms of degrading
>> user experience. The reason I say "almost" is that there are tools, rarely
>> used in practice, that allow an application to specify that buffering should
>> not build up in the network stack (in the kernel or wherever it is). But
>> the default is not to use those APIs, and to buffer way too much.
>>
>>
>>
>> Remember, the network send stack can act similarly to a congested switch
>> (it is a switch among all the user applications running on that node). IF
>> there is a heavy file transfer, the file transfer's buffering acts to
>> increase latency for all other networked communications on that machine.
>>
>>
>>
>> Traditionally this problem has been thought of only as a within-node
>> fairness issue, but in fact it has a big effect on the switches in between
>> source and destination due to the lack of dispersed pacing of the packets at
>> the source - in other words, the current design does nothing to stem the
>> "burst groups" from a single source mentioned above.
>>
>>
>>
>> So we do need the source nodes to implement less "bursty" sending stacks.
>> This is especially true for multiplexed source nodes, such as web servers
>> implementing thousands of flows.
>>
>>
>>
>> A combination of codel-style switch-level buffer management and the stack
>> at the sender being implemented to spread packets in a particular TCP flow
>> out over time would improve things a lot. To achieve best throughput, the
>> optimal way to spread packets out on an end-to-end basis is to update the
>> receive window (sending ACK) at the receive end as quickly as possible, and
>> to respond to the updated receive window as quickly as possible when it
>> increases.
>>
>>
>>
>> Just like the "bufferbloat" issue, the problem is caused by applications
>> like streaming video, file transfers and big web pages that the application
>> programmer sees as not having a latency requirement within the flow, so the
>> application programmer does not have an incentive to control pacing. Thus
>> the operating system has got to push back on the applications' flow somehow,
>> so that the flow ends up paced once it enters the Internet itself. So
>> there's no real problem caused by large buffering in the network stack at
>> the endpoint, as long as the stack's delivery to the Internet is paced by
>> some mechanism, e.g. tight management of receive window control on an
>> end-to-end basis.
>>
>>
>>
>> I don't think this can be fixed by cerowrt, so this is out of place here.
>> It's partially ameliorated by cerowrt, if it aggressively drops packets from
>> flows that burst without pacing. fq_codel does this, if the buffer size it
>> aims for is small - but the problem is that the OS stacks don't respond by
>> pacing... they tend to respond by bursting, not because TCP doesn't provide
>> the mechanisms for pacing, but because the OS stack doesn't transmit as soon
>> as it is allowed to - thus building up a burst unnecessarily.
>>
>>
>>
>> Bursts on a flow are thus bad in general. They make congestion happen
>> when it need not.
>
>
> By far the biggest headache is what the Web does to the network. It has
> turned the web into a burst generator.
>
> A typical web page may have 10 (or even more images). See the "connections
> per page" plot in the link below.
>
> A browser downloads the base page, and then, over N connections, essentially
> simultaneously downloads those embedded objects. Many/most of them are
> small in size (4-10 packets). You never even get near slow start.
>
> So you get an IW amount of data/TCP connection, with no pacing, and no
> congestion avoidance. It is easy to observe 50-100 packets (or more) back
> to back at the bottleneck.
>
> This is (in practice) the amount you have to buffer today: that burst of
> packets from a web page. Without flow queuing, you are screwed. With it,
> it's annoying, but can be tolerated.
>
>
> I go over this is detail in:
>
> http://gettys.wordpress.com/2013/07/10/low-latency-requires-smart-queuing-traditional-aqm-is-not-enough/
>
> So far, I don't believe anyone has tried pacing the IW burst of packets.
> I'd certainly like to see that, but pacing needs to be across TCP
> connections (host pairs) to be possibly effective to outwit the gaming the
> web has done to the network.
> - Jim
>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Sunday, May 25, 2014 11:42am, "Mikael Abrahamsson" <swmike at swm.pp.se>
>> said:
>>
>> > On Sun, 25 May 2014, Dane Medic wrote:
>> >
>> > > Is it true that devices with less than 64 MB can't handle QOS? ->
>> > >
>> > > https://lists.chambana.net/pipermail/commotion-dev/2014-May/001816.html
>> >
>> > At gig speeds you need around 50ms worth of buffering. 1 gigabit/s =
>> > 125 megabyte/s meaning for 50ms you need 6.25 megabyte of buffer.
>> >
>> > I also don't see why performance and memory size would be relevant, I'd
>> > say forwarding performance has more to do with CPU speed than anything
>> > else.
>> >
>> > --
>> > Mikael Abrahamsson email: swmike at swm.pp.se
>> > _______________________________________________
>> > Cerowrt-devel mailing list
>> > Cerowrt-devel at lists.bufferbloat.net
>> > https://lists.bufferbloat.net/listinfo/cerowrt-devel
>> >
>>
>>
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>
>
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--
Dave Täht
NSFW: https://w2.eff.org/Censorship/Internet_censorship_bills/russell_0296_indecent.article
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