[Bloat] DSLReports Speed Test has latency measurement built-in

David Lang david at lang.hm
Wed Apr 22 10:35:23 PDT 2015


Data that's received and not used doesn't really matter (a tree falls in the 
woods type of thing).

The head of line blocking can cause a chunk of packets to be retransmitted, even 
though the receiving machine got them the first time. So looking at the received 
bytes gives you a false picture of what is going on.

David Lang

On Wed, 22 Apr 2015, Simon Barber wrote:

> The bumps are due to packet loss causing head of line blocking. Until the 
> lost packet is retransmitted the receiver can't release any subsequent 
> received packets to the application due to the requirement for in order 
> delivery. If you counted received bytes with a packet counter rather than 
> looking at application level you would be able to illustrate that data was 
> being received smoothly (even though out of order).
>
> Simon
>
> Sent with AquaMail for Android
> http://www.aqua-mail.com
>
>
> On April 21, 2015 7:21:09 AM David Lang <david at lang.hm> wrote:
>
>> On Tue, 21 Apr 2015, jb wrote:
>> 
>> >> the receiver advertizes a large receive window, so the sender doesn't
>> > pause > until there is that much data outstanding, or they get a timeout 
>> of
>> > a packet as > a signal to slow down.
>> >
>> >> and because you have a gig-E link locally, your machine generates 
>> traffic
>> > \
>> >> very rapidly, until all that data is 'in flight'. but it's really 
>> sitting
>> > in the buffer of
>> >> router trying to get through.
>> >
>> > Hmm, then I have a quandary because I can easily solve the nasty bumpy
>> > upload graphs by keeping the advertised receive window on the server 
>> capped
>> > low, however then, paradoxically, there is no more sign of buffer bloat 
>> in
>> > the result, at least for the upload phase.
>> >
>> > (The graph under the upload/download graphs for my results shows almost 
>> no
>> > latency increase during the upload phase, now).
>> >
>> > Or, I can crank it back open again, serving people with fiber connections
>> > without having to run heaps of streams in parallel -- and then have 
>> people
>> > complain that the upload result is inefficient, or bumpy, vs what they
>> > expect.
>> 
>> well, many people expect it to be bumpy (I've heard ISPs explain to 
>> customers
>> that when a link is full it is bumpy, that's just the way things work)
>> 
>> > And I can't offer an option, because the server receive window (I think)
>> > cannot be set on a case by case basis. You set it for all TCP and forget 
>> it.
>> 
>> I think you are right
>> 
>> > I suspect you guys are going to say the server should be left with a 
>> large
>> > max receive window.. and let people complain to find out what their issue
>> > is.
>> 
>> what is your customer base? how important is it to provide faster service 
>> to teh
>> fiber users? Are they transferring ISO images so the difference is 
>> significant
>> to them? or are they downloading web pages where it's the difference 
>> between a
>> half second and a quarter second? remember that you are seeing this on the
>> upload side.
>> 
>> in the long run, fixing the problem at the client side is the best thing to 
>> do,
>> but in the meantime, you sometimes have to work around broken customer 
>> stuff.
>> 
>> > BTW my setup is wire to billion 7800N, which is a DSL modem and router. I
>> > believe it is a linux based (judging from the system log) device.
>> 
>> if it's linux based, it would be interesting to learn what sort of settings 
>> it
>> has. It may be one of the rarer devices that has something in place already 
>> to
>> do active queue management.
>> 
>> David Lang
>> 
>> > cheers,
>> > -Justin
>> >
>> > On Tue, Apr 21, 2015 at 2:47 PM, David Lang <david at lang.hm> wrote:
>> >
>> >> On Tue, 21 Apr 2015, jb wrote:
>> >>
>> >>  I've discovered something perhaps you guys can explain it better or 
>> shed
>> >>> some light.
>> >>> It isn't specifically to do with buffer bloat but it is to do with TCP
>> >>> tuning.
>> >>>
>> >>> Attached is two pictures of my upload to New York speed test server 
>> with 1
>> >>> stream.
>> >>> It doesn't make any difference if it is 1 stream or 8 streams, the 
>> picture
>> >>> and behaviour remains the same.
>> >>> I am 200ms from new york so it qualifies as a fairly long (but not very
>> >>> fat) pipe.
>> >>>
>> >>> The nice smooth one is with linux tcp_rmem set to '4096 32768 65535' 
>> (on
>> >>> the server)
>> >>> The ugly bumpy one is with linux tcp_rmem set to '4096 65535 67108864' 
>> (on
>> >>> the server)
>> >>>
>> >>> It actually doesn't matter what that last huge number is, once it goes
>> >>> much
>> >>> about 65k, e.g. 128k or 256k or beyond things get bumpy and ugly on the
>> >>> upload speed.
>> >>>
>> >>> Now as I understand this setting, it is the tcp receive window that 
>> Linux
>> >>> advertises, and the last number sets the maximum size it can get to 
>> (for
>> >>> one TCP stream).
>> >>>
>> >>> For users with very fast upload speeds, they do not see an ugly bumpy
>> >>> upload graph, it is smooth and sustained.
>> >>> But for the majority of users (like me) with uploads less than 5 to
>> >>> 10mbit,
>> >>> we frequently see the ugly graph.
>> >>>
>> >>> The second tcp_rmem setting is how I have been running the speed test
>> >>> servers.
>> >>>
>> >>> Up to now I thought this was just the distance of the speedtest from 
>> the
>> >>> interface: perhaps the browser was buffering a lot, and didn't feed 
>> back
>> >>> progress but now I realise the bumpy one is actually being influenced 
>> by
>> >>> the server receive window.
>> >>>
>> >>> I guess my question is this: Why does ALLOWING a large receive window
>> >>> appear to encourage problems with upload smoothness??
>> >>>
>> >>> This implies that setting the receive window should be done on a
>> >>> connection
>> >>> by connection basis: small for slow connections, large, for high speed,
>> >>> long distance connections.
>> >>>
>> >>
>> >> This is classic bufferbloat
>> >>
>> >> the receiver advertizes a large receive window, so the sender doesn't
>> >> pause until there is that much data outstanding, or they get a timeout 
>> of a
>> >> packet as a signal to slow down.
>> >>
>> >> and because you have a gig-E link locally, your machine generates 
>> traffic
>> >> very rapidly, until all that data is 'in flight'. but it's really 
>> sitting
>> >> in the buffer of a router trying to get through.
>> >>
>> >> then when a packet times out, the sender slows down a smidge and
>> >> retransmits it. But the old packet is still sitting in a queue, eating
>> >> bandwidth. the packets behind it are also going to timeout and be
>> >> retransmitted before your first retransmitted packet gets through, so 
>> you
>> >> have a large slug of data that's being retransmitted, and the first of 
>> the
>> >> replacement data can't get through until the last of the old (timed out)
>> >> data is transmitted.
>> >>
>> >> then when data starts flowing again, the sender again tries to fill up 
>> the
>> >> window with data in flight.
>> >>
>> >>  In addition, if I cap it to 65k, for reasons of smoothness,
>> >>> that means the bandwidth delay product will keep maximum speed per 
>> upload
>> >>> stream quite low. So a symmetric or gigabit connection is going to need 
>> a
>> >>> ton of parallel streams to see full speed.
>> >>>
>> >>> Most puzzling is why would anything special be required on the Client 
>> -->
>> >>> Server side of the equation
>> >>> but nothing much appears wrong with the Server --> Client side, whether
>> >>> speeds are very low (GPRS) or very high (gigabit).
>> >>>
>> >>
>> >> but what window sizes are these clients advertising?
>> >>
>> >>
>> >>  Note that also I am not yet sure if smoothness == better throughput. I
>> >>> have
>> >>> noticed upload speeds for some people often being under their claimed 
>> sync
>> >>> rate by 10 or 20% but I've no logs that show the bumpy graph is showing
>> >>> inefficiency. Maybe.
>> >>>
>> >>
>> >> If you were to do a packet capture on the server side, you would see 
>> that
>> >> you have a bunch of packets that are arriving multiple times, but the 
>> first
>> >> time "does't count" because the replacement is already on the way.
>> >>
>> >> so your overall throughput is lower for two reasons
>> >>
>> >> 1. it's bursty, and there are times when the connection actually is idle
>> >> (after you have a lot of timed out packets, the sender needs to ramp up
>> >> it's speed again)
>> >>
>> >> 2. you are sending some packets multiple times, consuming more total
>> >> bandwidth for the same 'goodput' (effective throughput)
>> >>
>> >> David Lang
>> >>
>> >>
>> >>  help!
>> >>>
>> >>>
>> >>> On Tue, Apr 21, 2015 at 12:56 PM, Simon Barber <simon at superduper.net>
>> >>> wrote:
>> >>>
>> >>>  One thing users understand is slow web access.  Perhaps translating 
>> the
>> >>>> latency measurement into 'a typical web page will take X seconds 
>> longer
>> >>>> to
>> >>>> load', or even stating the impact as 'this latency causes a typical 
>> web
>> >>>> page to load slower, as if your connection was only YY% of the 
>> measured
>> >>>> speed.'
>> >>>>
>> >>>> Simon
>> >>>>
>> >>>> Sent with AquaMail for Android
>> >>>> http://www.aqua-mail.com
>> >>>>
>> >>>>
>> >>>>
>> >>>> On April 19, 2015 1:54:19 PM Jonathan Morton <chromatix99 at gmail.com>
>> >>>> wrote:
>> >>>>
>> >>>>>>>> Frequency readouts are probably more accessible to the latter.
>> >>>>
>> >>>>>
>> >>>>>>>>     The frequency domain more accessible to laypersons? I have my
>> >>>>>>>>
>> >>>>>>> doubts ;)
>> >>>>>
>> >>>>>>
>> >>>>>>> Gamers, at least, are familiar with “frames per second” and how 
>> that
>> >>>>>>>
>> >>>>>> corresponds to their monitor’s refresh rate.
>> >>>>>
>> >>>>>>
>> >>>>>>       I am sure they can easily transform back into time domain to 
>> get
>> >>>>>>
>> >>>>> the frame period ;) .  I am partly kidding, I think your idea is 
>> great
>> >>>>> in
>> >>>>> that it is a truly positive value which could lend itself to being 
>> used
>> >>>>> in
>> >>>>> ISP/router manufacturer advertising, and hence might work in the real
>> >>>>> work;
>> >>>>> on the other hand I like to keep data as “raw” as possible (not that
>> >>>>> ^(-1)
>> >>>>> is a transformation worthy of being called data massage).
>> >>>>>
>> >>>>>>
>> >>>>>>  The desirable range of latencies, when converted to Hz, happens to 
>> be
>> >>>>>>>
>> >>>>>> roughly the same as the range of desirable frame rates.
>> >>>>>
>> >>>>>>
>> >>>>>>       Just to play devils advocate, the interesting part is time or
>> >>>>>>
>> >>>>> saving time so seconds or milliseconds are also intuitively
>> >>>>> understandable
>> >>>>> and can be easily added ;)
>> >>>>>
>> >>>>> Such readouts are certainly interesting to people like us.  I have no
>> >>>>> objection to them being reported alongside a frequency readout.  But 
>> I
>> >>>>> think most people are not interested in “time savings” measured in
>> >>>>> milliseconds; they’re much more aware of the minute- and hour-level 
>> time
>> >>>>> savings associated with greater bandwidth.
>> >>>>>
>> >>>>>  - Jonathan Morton
>> >>>>>
>> >>>>> _______________________________________________
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>> >>>>>
>> >>>>>
>> >>>>
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>> >>>>
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