[Bloat] Steam's download CDNs - breaking bufferbloat and inbound policers

Tristan Seligmann mithrandi at mithrandi.net
Thu Apr 27 14:11:22 EDT 2017


On Thu, 27 Apr 2017 at 06:19 cloneman <bufferbloat at flamingpc.com> wrote:

> The behavior can be observed by downloading any free game on their
> platform. I'm trying to figure out how they've accomplished this and how to
> mitigate this behavior. It operates with 20 http connections
> simultaneously, which is normally not an issue (20 multiple web downloads
> perform well under fq_codel and 15% reserve bandwidth)
>

I think it starts new connections quite often as it hops content delivery
nodes to find the fastest ones, perhaps this contributes to the problem?
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