[Bloat] [Cerowrt-devel] DC behaviors today

Jonathan Morton chromatix99 at gmail.com
Wed Dec 13 11:41:16 EST 2017


> Have you considered what this means for the economics of the operation of
networks? What other industry that “moves things around” (i.e logistical or
similar) system creates a solution in which they have 10x as much
infrastructure than their peak requirement?

Ten times peak demand?  No.

Ten times average demand estimated at time of deployment, and struggling
badly with peak demand a decade later, yes.  And this is the transportation
industry, where a decade is a *short* time - like less than a year in
telecoms.

- Jonathan Morton

On 13 Dec 2017 17:27, "Neil Davies" <neil.davies at pnsol.com> wrote:

>
> On 12 Dec 2017, at 22:53, dpreed at reed.com wrote:
>
> Luca's point tends to be correct - variable latency destroys the stability
> of flow control loops, which destroys throughput, even when there is
> sufficient capacity to handle the load.
>
>
> This is an indirect result of Little's Lemma (which is strictly true only
> for Poisson arrival, but almost any arrival process will have a similar
> interaction between latency and throughput).
>
>
> Actually it is true for general arrival patterns (can’t lay my hands on
> the reference for the moment - but it was a while back that was shown) -
> what this points to is an underlying conservation law - that “delay and
> loss” are conserved in a scheduling process. This comes out of the
> M/M/1/K/K queueing system and associated analysis.
>
> There is  conservation law (and Klienrock refers to this - at least in
> terms of delay - in 1965 - http://onlinelibrary.wiley.com/doi/10.1002/nav.
> 3800120206/abstract) at work here.
>
> All scheduling systems can do is “distribute” the resulting “delay and
> loss” differentially amongst the (instantaneous set of) competing streams.
>
> Let me just repeat that - The “delay and loss” are a conserved quantity -
> scheduling can’t “destroy” it (they can influence higher level protocol
> behaviour) but not reduce the total amount of “delay and loss” that is
> being induced into the collective set of streams...
>
>
> However, the other reason I say what I say so strongly is this:
>
>
> Rant on.
>
>
> Peak/avg. load ratio always exceeds a factor of 10 or more, IRL. Only
> "benchmark setups" (or hot-rod races done for academic reasons or marketing
> reasons to claim some sort of "title") operate at peak supportable load any
> significant part of the time.
>
>
> Have you considered what this means for the economics of the operation of
> networks? What other industry that “moves things around” (i.e logistical or
> similar) system creates a solution in which they have 10x as much
> infrastructure than their peak requirement?
>
>
> The reason for this is not just "fat pipes are better", but because
> bitrate of the underlying medium is an insignificant fraction of systems
> operational and capital expense.
>
>
> Agree that (if you are the incumbent that ‘owns’ the low level
> transmission medium) that this is true (though the costs of lighting a new
> lambda are not trivial) - but that is not the experience of anyone else in
> the digital supply time
>
>
> SLA's are specified in "uptime" not "bits transported", and a clogged pipe
> is defined as down when latency exceeds a small number.
>
>
> Do you have any evidence you can reference for an SLA that treats a few ms
> as “down”? Most of the SLAs I’ve had dealings with use averages over fairly
> long time periods (e.g. a month) - and there is no quality in averages.
>
>
> Typical operating points of corporate networks where the users are happy
> are single-digit percentage of max load.
>
>
> Or less - they also detest the costs that they have to pay the network
> providers to try and de-risk their applications. There is also the issue
> that they measure averages (over 5min to 15min) they completely fail to
> capture (for example) the 15seconds when delay and jitter was high so the
> CEO’s video conference broke up.
>
>
> This is also true of computer buses and memory controllers and storage
> interfaces IRL. Again, latency is the primary measure, and the system never
> focuses on operating points anywhere near max throughput.
>
>
> Agreed - but wouldn’t it be nice if they could? I’ve worked on h/w systems
> where we have designed system to run near limits (the set-top box market is
> pretty cut-throat and the closer to saturation you can run and still
> deliver the acceptable outcome the cheaper the box the greater the profit
> margin for the set-top box provider)
>
>
> Rant off.
>
>
> Cheers
>
> Neil
>
>
> On Tuesday, December 12, 2017 1:36pm, "Dave Taht" <dave at taht.net> said:
>
> >
> > Luca Muscariello <luca.muscariello at gmail.com> writes:
> >
> > > I think everything is about response time, even throughput.
> > >
> > > If we compare the time to transmit a single packet from A to B,
> including
> > > propagation delay, transmission delay and queuing delay,
> > > to the time to move a much larger amount of data from A to B we use
> > throughput
> > > in this second case because it is a normalized
> > > quantity w.r.t. response time (bytes over delivery time). For a single
> > > transmission we tend to use latency.
> > > But in the end response time is what matters.
> > >
> > > Also, even instantaneous throughput is well defined only for a time
> scale
> > which
> > > has to be much larger than the min RTT (propagation + transmission
> delays)
> > > Agree also that looking at video, latency and latency budgets are
> better
> > > quantities than throughput. At least more accurate.
> > >
> > > On Fri, Dec 8, 2017 at 8:05 AM, Mikael Abrahamsson <swmike at swm.pp.se>
> > wrote:
> > >
> > > On Mon, 4 Dec 2017, dpreed at reed.com wrote:
> > >
> > > I suggest we stop talking about throughput, which has been the
> > mistaken
> > > idea about networking for 30-40 years.
> > >
> > >
> > > We need to talk both about latency and speed. Yes, speed is talked
> about
> > too
> > > much (relative to RTT), but it's not irrelevant.
> > >
> > > Speed of light in fiber means RTT is approx 1ms per 100km, so from
> > Stockholm
> > > to SFO my RTT is never going to be significantly below 85ms (8625km
> > great
> > > circle). It's current twice that.
> > >
> > > So we just have to accept that some services will never be deliverable
> > > across the wider Internet, but have to be deployed closer to the
> > customer
> > > (as per your examples, some need 1ms RTT to work well), and we need
> > lower
> > > access latency and lower queuing delay. So yes, agreed.
> > >
> > > However, I am not going to concede that speed is "mistaken idea about
> > > networking". No amount of smarter queuing is going to fix the problem
> if
> > I
> > > don't have enough throughput available to me that I need for my
> > application.
> >
> > In terms of the bellcurve here, throughput has increased much more
> > rapidly than than latency has decreased, for most, and in an increasing
> > majority of human-interactive cases (like video streaming), we often
> > have enough throughput.
> >
> > And the age old argument regarding "just have overcapacity, always"
> > tends to work in these cases.
> >
> > I tend not to care as much about how long it takes for things that do
> > not need R/T deadlines as humans and as steering wheels do.
> >
> > Propigation delay, while ultimately bound by the speed of light, is also
> > affected by the wires wrapping indirectly around the earth - much slower
> > than would be possible if we worked at it:
> >
> > https://arxiv.org/pdf/1505.03449.pdf
> >
> > Then there's inside the boxes themselves:
> >
> > A lot of my struggles of late has been to get latencies and adaquate
> > sampling techniques down below 3ms (my previous value for starting to
> > reject things due to having too much noise) - and despite trying fairly
> > hard, well... a process can't even sleep accurately much below 1ms, on
> > bare metal linux. A dream of mine has been 8 channel high quality audio,
> > with a video delay of not much more than 2.7ms for AR applications.
> >
> > For comparison, an idle quad core aarch64 and dual core x86_64:
> >
> > root at nanopineo2:~# irtt sleep
> >
> > Testing sleep accuracy...
> >
> > Sleep Duration Mean Error % Error
> >
> > 1ns 13.353µs 1335336.9
> >
> > 10ns 14.34µs 143409.5
> >
> > 100ns 13.343µs 13343.9
> >
> > 1µs 12.791µs 1279.2
> >
> > 10µs 148.661µs 1486.6
> >
> > 100µs 150.907µs 150.9
> >
> > 1ms 168.001µs 16.8
> >
> > 10ms 131.235µs 1.3
> >
> > 100ms 145.611µs 0.1
> >
> > 200ms 162.917µs 0.1
> >
> > 500ms 169.885µs 0.0
> >
> >
> > d at nemesis:~$ irtt sleep
> >
> > Testing sleep accuracy...
> >
> >
> > Sleep Duration Mean Error % Error
> >
> > 1ns 668ns 66831.9
> >
> > 10ns 672ns 6723.7
> >
> > 100ns 557ns 557.6
> >
> > 1µs 57.749µs 5774.9
> >
> > 10µs 63.063µs 630.6
> >
> > 100µs 67.737µs 67.7
> >
> > 1ms 153.978µs 15.4
> >
> > 10ms 169.709µs 1.7
> >
> > 100ms 186.685µs 0.2
> >
> > 200ms 176.859µs 0.1
> >
> > 500ms 177.271µs 0.0
> >
> > >
> > > --
> > > Mikael Abrahamsson email: swmike at swm.pp.se
> > > _______________________________________________
> > >
> > >
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> > >
> > >
> > >
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