[Bloat] Why you need at least 3Mbps upload to get good game performance with ~1500byte packets: Doing the math
Toke Høiland-Jørgensen
toke at toke.dk
Wed Dec 9 07:17:08 EST 2020
Sebastian Moeller <moeller0 at gmx.de> writes:
> Hi Toke,
>
>
>> On Dec 9, 2020, at 12:20, Toke Høiland-Jørgensen <toke at toke.dk> wrote:
>>
>> Sebastian Moeller <moeller0 at gmx.de> writes:
>>
>>> Hi Toke,
>>>
>>>
>>>> On Dec 9, 2020, at 11:52, Toke Høiland-Jørgensen via Bloat <bloat at lists.bufferbloat.net> wrote:
>>>>
>>>> Kenneth Porter <shiva at sewingwitch.com> writes:
>>>>
>>>>> <https://forum.openwrt.org/t/why-you-need-at-least-3mbps-upload-to-get-good-game-performance-with-1500byte-packets-doing-the-math/81240>
>>>>>
>>>>> Upstream article:
>>>>>
>>>>> <http://models.street-artists.org/2020/12/05/why-gaming-on-a-dsl-line-is-terrible-and-the-math-says-theres-nothing-you-can-do-about-it/>
>>>>
>>>> Good points, but doesn't mention options to decrease the packet size
>>>> (lower MTU/MSS clamping)... :)
>>>
>>> But he is doing exactly that in the script he developed for OpenWrt games on poor links:
>>
>> Ah, cool! May be necessary to actually decrease the interface MTU as
>> well, though, since TCP MSS clamping won't work for QUIC...
>
> Mmmh, QUIC does pMPUd, no? IN that case a "simple" filter to drop QUIC packets along a certain size might already do the trick?
Maybe? But actually lowering the MTU of the interface would have the
same effect, I guess? And what happens in the wild is anyone's guess, of
course... ;)
>> And of course, for IPv6 you can't decrease the MTU below 1280 bytes
>> without breaking spec :(
>
> Jepp, but MSS clamping still works, except there are limits how
> low OS will go, Macos will not go below ~200, and I believe
> Linux also recently got increased values for min MSS to counter
> some DOS issues with SACK and friends, no? That said, it is well
> possible that even IPv6 might work with smaller MTUs...
Sure, MSS clamping will work even for IPv6, but only for TCP...
-Toke
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