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<div class="moz-cite-prefix">On 23/11/2016 11:31, Pedro Tumusok
wrote:<br>
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<blockquote
cite="mid:CACQiMXaJCvLR0P_ZwB1rxYSrkZdc3_EbTBjHoK4cdDT=9ZiaLA@mail.gmail.com"
type="cite">
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<div class="gmail_quote">On Wed, Nov 23, 2016 at 12:59 PM,
Kelvin Edmison <span dir="ltr"><<a
moz-do-not-send="true" href="mailto:kelvin@edmison.net"
target="_blank">kelvin@edmison.net</a>></span> wrote:<br>
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Sent from my iPhone</div>
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<div class="gmail-h5">On Nov 23, 2016, at 3:28 AM,
Mikael Abrahamsson <<a moz-do-not-send="true"
href="mailto:swmike@swm.pp.se" target="_blank">swmike@swm.pp.se</a>>
wrote:<br>
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<div class="gmail-h5">
<blockquote type="cite">
<div><span>On Tue, 22 Nov 2016, Dave Taht wrote:</span><br>
<span></span><br>
<blockquote type="cite"><span>I would like to
see the industries most affected by
bufferbloat - voip/videoconferencing/gaming,<wbr>web
gain a good recognition of the problem, how
to fix it, and who to talk to about it
(router makers and ISPs)</span><br>
</blockquote>
<span></span><br>
<span>It would be great if the realtime
communications people (gaming, video, audio
etc) had some kind of help page where people
could be pointed to understand the problem.</span><br>
<span></span><br>
<span>I saw a Youtube video btw, where they had
problems with gaming because "I'm uploading a
youtube video at the same time as I am gaming,
stupid me". People don't even realise this is
not the way it has to be.</span><br>
<span></span><br>
<span>My take on this is that the problem is
fairly well understood in "our" circles, but
the wider audience still doesn't know, and
even if they know, there is nowhere to go to
fix it.</span><br>
<span></span><br>
<span>If we can find a product that solves the
gaming community problem (they're one of the
people who have "ping" in their applications
and who immediately notices when it's bad), we
could perhaps approach someone prominent in
that gaming community and making a video on
how to solve the problem.</span><br>
<span></span><br>
<span>"Look here, I did <X> and now I can
game and upload a youtube video at the same
time without problems!!!!1111oneoneone"</span><br>
<span></span><br>
<span>-- </span><br>
<span>Mikael Abrahamsson email: <a
moz-do-not-send="true"
href="mailto:swmike@swm.pp.se"
target="_blank">swmike@swm.pp.se</a></span><br>
<span>______________________________<wbr>_________________</span><br>
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href="mailto:Bloat@lists.bufferbloat.net"
target="_blank">Bloat@lists.bufferbloat.net</a></span><br>
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href="https://lists.bufferbloat.net/listinfo/bloat"
target="_blank">https://lists.bufferbloat.net/<wbr>listinfo/bloat</a></span><br>
</div>
</blockquote>
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</div>
</div>
<div>The gaming/youtube video is an excellent use case
on whim to build. Simple, compelling, and can easily
demonstrate the bufferbloat problem. </div>
<div><br>
</div>
<div>One suggestion would be to talk to the people/web
sites that publish reviews of router and gaming
performance. </div>
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<div class="gmail_extra"><br>
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<div class="gmail_extra">
<div>Who actually cares about or read router reviews? I am
guessing a subset of the people that care about lag in FPS
games.</div>
<div><br>
</div>
</div>
<div>How about approaching the people that make the post
popular games that are affected. </div>
<div><br>
</div>
<div>Battlefield series is from Dice and they have a main
office in Stockholm, Sweden. Given them a demo of a bloat
free game and a bloated game and hopefully get them to go to
the players through their channels on how to get a better
game experience would most likely give a better result. The
game developers have their own conferences where they share,
so if somebody in a studio ended up doing a presentation at
these ones, it would also get the word out and about.</div>
<div><br>
</div>
<div>There are other games, but I am not a big FPS gamer, so I
googled and this came up </div>
<div><br>
</div>
<div><a moz-do-not-send="true"
href="http://www.gamersdecide.com/pc-game-news/15-most-played-fps-games-2016-pc">http://www.gamersdecide.com/pc-game-news/15-most-played-fps-games-2016-pc</a><br>
</div>
<div><br>
</div>
<div>But we would need a couple of things</div>
<div><br>
</div>
<div>1. Establishing contact with the different game
development studios</div>
<div>2. Somebody to go and do a demo, shake hands and talk
with them. Video, I assume would be less effective.</div>
<div><br>
</div>
<div>If this something we should try, I can help out with the
first point, but the second one probably needs local
bufferbloat evangelists.</div>
</div>
</div>
</blockquote>
<br>
IF we're heading on to gaming, perhaps attacking a huge vendor
such as Valve's Steam. I have no idea how approachable they're of
course.<br>
<br>
As for FPS gaming, I can tell you that the most prolific gamers
will go to great lenghts to optimize their experience. They are far
easier to convince to flash a router, modify windows drivers
parameters, change broadband providers then the bigger audiance. As
soon as others notice this "unfair" advantage they begin petitioning
the game developers so that the "advantage" comes baked in rather
than be a special recipe.<br>
<br>
<blockquote
cite="mid:CACQiMXaJCvLR0P_ZwB1rxYSrkZdc3_EbTBjHoK4cdDT=9ZiaLA@mail.gmail.com"
type="cite">
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-- <br>
<div class="gmail_signature">Best regards / Mvh<br>
Jan Pedro Tumusok<br>
<br>
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