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    <p>This is  not an initiative I know about, but it mentions Reno and
      it's inability to use SACK, so it sounds at first hearing to be
      another dumb gamer thing. Opinions, anyone?<br>
    </p>
    <div class="moz-forward-container">--dave (I used to work for World
      Gaming) c-b<br>
      <br>
      -------- Forwarded Message --------
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            <th align="RIGHT" nowrap="nowrap" valign="BASELINE">Subject:
            </th>
            <td>Four short links: 2 April 2018</td>
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            <th align="RIGHT" nowrap="nowrap" valign="BASELINE">Date: </th>
            <td>Mon, 02 Apr 2018 11:40:00 GMT</td>
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            <th align="RIGHT" nowrap="nowrap" valign="BASELINE">From: </th>
            <td>Nat Torkington <><br>
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      <br>
      <a class="moz-txt-link-freetext" href="https://www.oreilly.com/ideas/four-short-links-2-april-2018">https://www.oreilly.com/ideas/four-short-links-2-april-2018</a><br>
      <br>
      <title>Four short links: 2 April 2018</title>
      <base
        href="https://www.oreilly.com/topics/four-short-links/feed.atom">
      <p><em>Game Networking, Grep JSON, Voting Ideas, and UIs from
          Pictures</em></p>
      <ol>
        <li>
          <a
            href="https://github.com/ValveSoftware/GameNetworkingSockets"
            moz-do-not-send="true">Valve's Networking Code</a> -- <i>a
            basic transport layer for games. The features are:
            connection-oriented protocol (like TCP)...but
            message-oriented instead of stream-oriented; mix of reliable
            and unreliable messages; messages can be larger than
            underlying MTU, the protocol performs fragmentation and
            reassembly, and retransmission for reliable; bandwidth
            estimation based on TCP-friendly rate control (RFC 5348);
            encryption; AES per packet, Ed25519 crypto for key exchange
            and cert signatures; the details for shared key derivation
            and per-packet IV are based on Google QUIC; tools for
            simulating loss and detailed stats measurement.</i>
        </li>
        <li>
          <a href="https://github.com/tomnomnom/gron/"
            moz-do-not-send="true">gron</a> -- grep JSON from the
          command line.</li>
        <li>
          <a
            href="https://medium.com/@nayafia/the-problem-with-voting-8cff39f771e8"
            moz-do-not-send="true">The Problem With Voting</a> -- I
          don't agree with all of the analysis, but the proposed
          techniques are interesting. I did like the term "lazy
          consensus" <i>where consensus is assumed to be the default
            state (i.e., “default to yes”). The underlying theory is
            that most proposals are not interesting enough to discuss.
            But if anyone does object, a consensus seeking process
            begins.</i> (via <a
            href="https://danielbachhuber.com/2018/03/30/nothing-is-sacred/"
            moz-do-not-send="true">Daniel Bachhuber</a>)</li>
        <li>
          <a href="https://arxiv.org/abs/1705.07962"
            moz-do-not-send="true">pix2code</a> -- <a
            href="https://github.com/tonybeltramelli/pix2code"
            moz-do-not-send="true">open source</a> code that generates
          Android, iOS, and web source code for a UI from just a photo.
          It's not coming for your job any time soon (<i>over 77% of
            accuracy</i>), but it's still a nifty idea. (via <a
            href="http://bit.ly/2uGxWu3" moz-do-not-send="true">Two
            Minute Papers</a>)</li>
      </ol>
      <p>Continue reading <a
          href="https://www.oreilly.com/ideas/four-short-links-2-april-2018"
          moz-do-not-send="true">Four short links: 2 April 2018.</a></p>
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