[Cerowrt-devel] Ubiquiti QOS

Dave Taht dave.taht at gmail.com
Tue May 27 15:00:53 PDT 2014


There is a phrase in this thread that is begging to bother me.

"Throughput". Everyone assumes that throughput is a big goal - and it
certainly is - and latency is also a big goal - and it certainly is -
but by specifying what you want from "throughput" as a compromise with
latency is not the right thing...

If what you want is actually "high speed in-order packet delivery" -
say, for example a movie,
or a video conference, youtube, or a video conference - excessive
latency with high throughput, really, really makes in-order packet
delivery at high speed tough.

You eventually lose a packet, and you have to wait a really long time
until a replacement arrives. Stuart and I showed that at last ietf.
And you get the classic "buffering" song playing....

low latency makes recovery from a loss in an in-order stream much, much faster.

Honestly, for most applications on the web, what you want is high
speed in-order packet delivery, not
"bulk throughput". There is a whole class of apps (bittorrent, file
transfer) that don't need that, and we
have protocols for those....



On Tue, May 27, 2014 at 2:19 PM, David Lang <david at lang.hm> wrote:
> the problem is that paths change, they mix traffic from streams, and in
> other ways the utilization of the links can change radically in a short
> amount of time.
>
> If you try to limit things to exactly the ballistic throughput, you are not
> going to be able to exactly maintain this state, you are either going to
> overshoot (too much traffic, requiring dropping packets to maintain your
> minimal buffer), or you are going to undershoot (too little traffic and your
> connection is idle)
>
> Since you can't predict all the competing traffic throughout the Internet,
> if you want to maximize throughput, you want to buffer as much as you can
> tolerate for latency reasons. For most apps, this is more than enough to
> cause problems for other connections.
>
> David Lang
>
>
>  On Mon, 26 May 2014, David P. Reed wrote:
>
>> Codel and PIE are excellent first steps... but I don't think they are the
>> best eventual approach.  I want to see them deployed ASAP in CMTS' s and
>> server load balancing networks... it would be a disaster to not deploy the
>> far better option we have today immediately at the point of most leverage.
>> The best is the enemy of the good.
>>
>> But, the community needs to learn once and for all that throughput and
>> latency do not trade off. We can in principle get far better latency while
>> maintaining high throughput.... and we need to start thinking about that.
>> That means that the framing of the issue as AQM is counterproductive.
>>
>> On May 26, 2014, Mikael Abrahamsson <swmike at swm.pp.se> wrote:
>>>
>>> On Mon, 26 May 2014, dpreed at reed.com wrote:
>>>
>>>> I would look to queue minimization rather than "queue management"
>>>
>>> (which
>>>>
>>>> implied queues are often long) as a goal, and think harder about the
>>>> end-to-end problem of minimizing total end-to-end queueing delay
>>>
>>> while
>>>>
>>>> maximizing throughput.
>>>
>>>
>>> As far as I can tell, this is exactly what CODEL and PIE tries to do.
>>> They
>>> try to find a decent tradeoff between having queues to make sure the
>>> pipe
>>> is filled, and not making these queues big enough to seriously affect
>>> interactive performance.
>>>
>>> The latter part looks like what LEDBAT does?
>>> <http://tools.ietf.org/html/rfc6817>
>>>
>>> Or are you thinking about something else?
>>
>>
>> -- Sent from my Android device with K-@ Mail. Please excuse my brevity.
>
>
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-- 
Dave Täht

NSFW: https://w2.eff.org/Censorship/Internet_censorship_bills/russell_0296_indecent.article


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