[Cerowrt-devel] [Bloat] Ubiquiti Launches a Speed Test Network
Sebastian Moeller
moeller0 at gmx.de
Fri Sep 6 18:56:13 EDT 2019
Hi Toke,
> On Sep 7, 2019, at 00:50, Toke Høiland-Jørgensen <toke at toke.dk> wrote:
>
> Sebastian Moeller <moeller0 at gmx.de> writes:
>
>> Hi Toke,
>>
>>
>>> On Sep 6, 2019, at 19:59, Toke Høiland-Jørgensen <toke at toke.dk> wrote:
>>>
>>> Sebastian Moeller <moeller0 at gmx.de> writes:
>>>
>>>> Hi Toke,
>>>>
>>>>> On Sep 6, 2019, at 10:27, Toke Høiland-Jørgensen <toke at toke.dk> wrote:
>>>>>
>>>>> Mikael Abrahamsson <swmike at swm.pp.se> writes:
>>>>>
>>>>>> On Wed, 4 Sep 2019, Matt Taggart wrote:
>>>>>>
>>>>>>> So an interesting idea but they have some things they could improve.
>>>>>>
>>>>>> I've been considering what one should run in parallel with the speed test
>>>>>> to get an impression if the speedtest impacts performance of other flows /
>>>>>> realtime flows, similar to what dslreports speedtest does.
>>>>>>
>>>>>> I've considered running one or several simulated voip calls (50pps) and
>>>>>> record RTT, PDV, packet loss etc for this session.
>>>>>>
>>>>>> It would be interesting to hear any suggestions people have for a fairly
>>>>>> simple codebase that does this that can be included in these kinds of test
>>>>>> clients (both server and client end, and of course one that protects
>>>>>> against reflection attacks etc).
>>>>>>
>>>>>> iperf3 can be used for this, but from what I can see the iperf3 server
>>>>>> code isn't very friendly to multiple parallel tests or even resilient
>>>>>> against hung clients that doesn't close the test nicely.
>>>>>>
>>>>>> I also considered using WebRTC or VoIP libraries, does anyone know what
>>>>>> RTT/PDV/packet loss data can be extracted from some common ones?
>>>>>
>>>>> Pete coded up this wonderful tool for UDP-based latency testing; it's
>>>>> even supported in Flent, and available on some (all?) the public-facing
>>>>> servers:
>>>>>
>>>>> https://github.com/heistp/irtt
>>>>
>>>> This reminds of a tangentially related question, do we/could we
>>>> actually write the requested DSCP into the packet payloads so we could
>>>> see/display dscp bleaching/remapping packets experience during
>>>> transit? For irtt, ping and even netperf TCP/UDP flows?
>>>
>>> irtt could definitely do this; not sure if it does. Ping and Netperf,
>>> probably not...
>>
>> From man ping (on linux):
>> -p pattern
>> You may specify up to 16 ``pad'' bytes to fill out the packet you send. This is useful for diagnosing data-depen‐
>> dent problems in a network. For example, -p ff will cause the sent packet to be filled with all ones.
>>
>> From man ping (macosx 10.14):
>> -p pattern
>> You may specify up to 16 ``pad'' bytes to fill out the packet you send. This is useful for diagnosing
>> data-dependent problems in a network. For example, ``-p ff'' will cause the sent packet to be filled
>> with all ones.
>
> Yeah, but you can't read back the output...
Yes, unfortunatley.
>
>> With fping I come up empty
>>
>> From man netperf (not sure how this wirks for servers):
>> -F fill_file
>> Pre-fill the send buffers with data from the named file. This is intended to provide a means for avoid-
>> ing buffers that are filled with data which is trivially easy to compress. A good choice for a file that
>> should be present on any system is this manpage - netperf.man. Other files may be provided as part of
>> the distribution.:
>> (so this would require us to distribute/generate 63 files for each dscp?)
>
> We're already using -F /dev/urandom to prevent the netperf data from
> being compressible... And also, this cannot be read back
Well, we could do 8 bytes DSCP in ASCII followed by ~1498Bytes randomness, but really which uploads actually use compression?
>
>> From irtt help client:
>> --fill=fill fill payload with given data (default none)
>> none: leave payload as all zeroes
>> rand: use random bytes from Go's math.rand
>> pattern:XX: use repeating pattern of hex (default 69727474)
>> --fill-one fill only once and repeat for all packets
>> --sfill=fill request server fill (default not specified)
>> see options for --fill
>> server must support and allow this fill with --allow-fills
>
> As above, we're doing --fill=rand today.
Sama as above, but maybe Pete could be convinced to do the read back of the first X bytes automatically.
>
>> This might actually work, and if it required a packetdump to compare
>> DSCP and intended DSCP that would already be much better than what we
>> have today, no?
>
> Well, I'm sorta skeptical that anyone would actually look at those
> packet dumps ;)
Oh, I promise I will do this, occasionally ;)
Best Regards
Sebastian
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