[Cerowrt-devel] starlink as a mesh network
Michael Richardson
mcr at sandelman.ca
Mon Jan 13 21:30:09 EST 2020
David P. Reed <dpreed at deepplum.com> wrote:
> Fun, but it is all just a dynamic geometry game.
True.
> It's worth remembering that Congestion Control will be a huge problem
> here. It's far from obvious that current TCP congestion control (which
> assumes all packets in a virtual circuit traverse the same path in a
> very deep way indeed) will do the job. Thus there is a serious risk of
> congestion collapse if windows larger than one packet are allowed to
> operate.
And I still don't think we know much about how they are going to build paths.
Unless they do L3 switching, or support creating **many** paths on demand,
it's not going to be useable for P2P directly between terminals, as Musk has
claimed.
AFAIK, all we still have from him is, "Simpler than IPv6"
--
] Never tell me the odds! | ipv6 mesh networks [
] Michael Richardson, Sandelman Software Works | IoT architect [
] mcr at sandelman.ca http://www.sandelman.ca/ | ruby on rails [
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