[Cerowrt-devel] starlink as a mesh network

Michael Richardson mcr at sandelman.ca
Mon Jan 13 21:30:09 EST 2020


David P. Reed <dpreed at deepplum.com> wrote:
    > Fun, but it is all just a dynamic geometry game.

True.

    > It's worth remembering that Congestion Control will be a huge problem
    > here. It's far from obvious that current TCP congestion control (which
    > assumes all packets in a virtual circuit traverse the same path in a
    > very deep way indeed) will do the job. Thus there is a serious risk of
    > congestion collapse if windows larger than one packet are allowed to
    > operate.

And I still don't think we know much about how they are going to build paths.
Unless they do L3 switching, or support creating **many** paths on demand,
it's not going to be useable for P2P directly between terminals, as Musk has
claimed.

AFAIK, all we still have from him is, "Simpler than IPv6"

-- 
]               Never tell me the odds!                 | ipv6 mesh networks [
]   Michael Richardson, Sandelman Software Works        |    IoT architect   [
]     mcr at sandelman.ca  http://www.sandelman.ca/        |   ruby on rails    [

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