From dave.taht at gmail.com Tue Jul 16 22:19:57 2024 From: dave.taht at gmail.com (Dave Taht) Date: Tue, 16 Jul 2024 19:19:57 -0700 Subject: [Cerowrt-devel] story points are pointless, measure queues Message-ID: It's nice to see queue theory enter another discipline (scrum software development), although the article takes a very long time to get there, first discussing the failures of "points" in the developmental process, before introducing queue theory 101. https://news.ycombinator.com/item?id=40969693 The "Full Queues Amplify Variability" chart is nice. Also I had not heard of Reinertsen before, using different language for other >From the above: "Reinertsen's books are very, very good. The most recent and most up-to-date is Principles of Product Development Flow, which that chart came from. The previous one, Managing the Design Factory, is pretty similar and I think it's a better read. Another great takeaway from it is to prioritize things by cost of delay, or even better, what he calls Weighted Shortest Job First, where you divide the cost of delay by the expected length of the task." Perhaps an fq_codel like approach can be applied to complex product development tasks? i have always been highly influenced by "Getting Things Done", and both toke and I are huge advocates of org-mode in emacs, not that modern computing environments make this sort of flow easy. -- Artists/Musician Campout Aug 9-11 https://www.eventbrite.com/e/healing-arts-event-tickets-928910826287 Dave Täht CSO, LibreQos -------------- next part -------------- An HTML attachment was scrubbed... URL: