[NNagain] transit and peering costs projections
Karl Auerbach
karl at cavebear.com
Sun Oct 15 19:44:30 EDT 2023
Thinking of networks not being fast enough .. we wrote this years upon
years ago at the Interop show. We shouldn't have been surprised, but we
were - a lot of "the press" believed this:
https://www.cavebear.com/cb_catalog/techno/gaganet/
Here's the introduction snippet, the rest is via the link above:
May 5, 1998:
Las Vegas, Networld+Interop
Today, the worlds greatest collection of networking professionals
gathered and constructed the first trans-relativistic network.
The NOC Team used hyper-fiber to create the first network not limited by
the speed of light. ...
etc etc
--karl--
On 10/15/23 1:39 PM, rjmcmahon via Nnagain wrote:
> Hi Jack,
>
> Thanks again for sharing. It's very interesting to me.
>
> Today, the networks are shifting from capacity constrained to latency
> constrained, as can be seen in the IX discussions about how the speed
> of light over fiber is too slow even between Houston & Dallas.
>
> The mitigations against standing queues (which cause bloat today) are:
>
> o) Shrink the e2e bottleneck queue so it will drop packets in a flow
> and TCP will respond to that "signal"
> o) Use some form of ECN marking where the network forwarding plane
> ultimately informs the TCP source state machine so it can slow down or
> pace effectively. This can be an earlier feedback signal and, if done
> well, can inform the sources to avoid bottleneck queuing. There are
> couple of approaches with ECN. Comcast is trialing L4S now which seems
> interesting to me as a WiFi test & measurement engineer. The jury is
> still out on this and measurements are needed.
> o) Mitigate source side bloat via TCP_NOTSENT_LOWAT
>
> The QoS priority approach per congestion is orthogonal by my judgment
> as it's typically not supported e2e, many networks will bleach DSCP
> markings. And it's really too late by my judgment.
>
> Also, on clock sync, yes your generation did us both a service and
> disservice by getting rid of the PSTN TDM clock ;) So IP networking
> devices kinda ignored clock sync, which makes e2e one way delay (OWD)
> measurements impossible. Thankfully, the GPS atomic clock is now
> available mostly everywhere and many devices use TCXO oscillators so
> it's possible to get clock sync and use oscillators that can minimize
> drift. I pay $14 for a Rpi4 GPS chip with pulse per second as an example.
>
> It seems silly to me that clocks aren't synced to the GPS atomic clock
> even if by a proxy even if only for measurement and monitoring.
>
> Note: As Richard Roy will point out, there really is no such thing as
> synchronized clocks across geographies per general relativity - so
> those syncing clocks need to keep those effects in mind. I limited the
> iperf 2 timestamps to microsecond precision in hopes avoiding those
> issues.
>
> Note: With WiFi, a packet drop can occur because an intermittent RF
> channel condition. TCP can't tell the difference between an RF drop vs
> a congested queue drop. That's another reason ECN markings from
> network devices may be better than dropped packets.
>
> Note: I've added some iperf 2 test support around pacing as that seems
> to be the direction the industry is heading as networks are less and
> less capacity strained and user quality of experience is being driven
> by tail latencies. One can also test with the Prague CCA for the L4S
> scenarios. (This is a fun project: https://www.l4sgear.com/ and fairly
> low cost)
>
> --fq-rate n[kmgKMG]
> Set a rate to be used with fair-queuing based socket-level pacing, in
> bytes or bits per second. Only available on platforms supporting the
> SO_MAX_PACING_RATE socket option. (Note: Here the suffixes indicate
> bytes/sec or bits/sec per use of uppercase or lowercase, respectively)
>
> --fq-rate-step n[kmgKMG]
> Set a step of rate to be used with fair-queuing based socket-level
> pacing, in bytes or bits per second. Step occurs every
> fq-rate-step-interval (defaults to one second)
>
> --fq-rate-step-interval n
> Time in seconds before stepping the fq-rate
>
> Bob
>
> PS. Iperf 2 man page https://iperf2.sourceforge.io/iperf-manpage.html
>
>> The "VGV User" (Voice, Gaming, Videoconferencing) cares a lot about
>> latency. It's not just "rewarding" to have lower latencies; high
>> latencies may make VGV unusable. Average (or "typical") latency as
>> the FCC label proposes isn't a good metric to judge usability. A path
>> which has high variance in latency can be unusable even if the average
>> is quite low. Having your voice or video or gameplay "break up"
>> every minute or so when latency spikes to 500 msec makes the "user
>> experience" intolerable.
>>
>> A few years ago, I ran some simple "ping" tests to help a friend who
>> was trying to use a gaming app. My data was only for one specific
>> path so it's anecdotal. What I saw was surprising - zero data loss,
>> every datagram was delivered, but occasionally a datagram would take
>> up to 30 seconds to arrive. I didn't have the ability to poke around
>> inside, but I suspected it was an experience of "bufferbloat", enabled
>> by the dramatic drop in price of memory over the decades.
>>
>> It's been a long time since I was involved in operating any part of
>> the Internet, so I don't know much about the inner workings today.
>> Apologies for my ignorance....
>>
>> There was a scenario in the early days of the Internet for which we
>> struggled to find a technical solution. Imagine some node in the
>> bowels of the network, with 3 connected "circuits" to some other
>> nodes. On two of those inputs, traffic is arriving to be forwarded
>> out the third circuit. The incoming flows are significantly more than
>> the outgoing path can accept.
>>
>> What happens? How is "backpressure" generated so that the incoming
>> flows are reduced to the point that the outgoing circuit can handle
>> the traffic?
>>
>> About 45 years ago, while we were defining TCPV4, we struggled with
>> this issue, but didn't find any consensus solutions. So "placeholder"
>> mechanisms were defined in TCPV4, to be replaced as research continued
>> and found a good solution.
>>
>> In that "placeholder" scheme, the "Source Quench" (SQ) IP message was
>> defined; it was to be sent by a switching node back toward the sender
>> of any datagram that had to be discarded because there wasn't any
>> place to put it.
>>
>> In addition, the TOS (Type Of Service) and TTL (Time To Live) fields
>> were defined in IP.
>>
>> TOS would allow the sender to distinguish datagrams based on their
>> needs. For example, we thought "Interactive" service might be needed
>> for VGV traffic, where timeliness of delivery was most important.
>> "Bulk" service might be useful for activities like file transfers,
>> backups, et al. "Normal" service might now mean activities like
>> using the Web.
>>
>> The TTL field was an attempt to inform each switching node about the
>> "expiration date" for a datagram. If a node somehow knew that a
>> particular datagram was unlikely to reach its destination in time to
>> be useful (such as a video datagram for a frame that has already been
>> displayed), the node could, and should, discard that datagram to free
>> up resources for useful traffic. Sadly we had no mechanisms for
>> measuring delay, either in transit or in queuing, so TTL was defined
>> in terms of "hops", which is not an accurate proxy for time. But
>> it's all we had.
>>
>> Part of the complexity was that the "flow control" mechanism of the
>> Internet had put much of the mechanism in the users' computers' TCP
>> implementations, rather than the switches which handle only IP.
>> Without mechanisms in the users' computers, all a switch could do is
>> order more circuits, and add more memory to the switches for queuing.
>> Perhaps that led to "bufferbloat".
>>
>> So TOS, SQ, and TTL were all placeholders, for some mechanism in a
>> future release that would introduce a "real" form of Backpressure and
>> the ability to handle different types of traffic. Meanwhile, these
>> rudimentary mechanisms would provide some flow control. Hopefully the
>> users' computers sending the flows would respond to the SQ
>> backpressure, and switches would prioritize traffic using the TTL and
>> TOS information.
>>
>> But, being way out of touch, I don't know what actually happens
>> today. Perhaps the current operators and current government watchers
>> can answer?:git clone https://rjmcmahon@git.code.sf.net/p/iperf2/code
>> iperf2-code
>>
>> 1/ How do current switches exert Backpressure to reduce competing
>> traffic flows? Do they still send SQs?
>>
>> 2/ How do the current and proposed government regulations treat the
>> different needs of different types of traffic, e.g., "Bulk" versus
>> "Interactive" versus "Normal"? Are Internet carriers permitted to
>> treat traffic types differently? Are they permitted to charge
>> different amounts for different types of service?
>>
>> Jack Haverty
>>
>> On 10/15/23 09:45, Dave Taht via Nnagain wrote:
>>> For starters I would like to apologize for cc-ing both nanog and my
>>> new nn list. (I will add sender filters)
>>>
>>> A bit more below.
>>>
>>> On Sun, Oct 15, 2023 at 9:32 AM Tom Beecher <beecher at beecher.cc> wrote:
>>>>> So for now, we'll keep paying for transit to get to the others
>>>>> (since it’s about as much as transporting IXP from Dallas), and
>>>>> hoping someone at Google finally sees Houston as more than a third
>>>>> rate city hanging off of Dallas. Or… someone finally brings a
>>>>> worthwhile IX to Houston that gets us more than peering to Kansas
>>>>> City. Yeah, I think the former is more likely. 😊
>>>>
>>>> There is often a chicken/egg scenario here with the economics. As
>>>> an eyeball network, your costs to build out and connect to Dallas
>>>> are greater than your transit cost, so you do that. Totally fair.
>>>>
>>>> However think about it from the content side. Say I want to build
>>>> into to Houston. I have to put routers in, and a bunch of cache
>>>> servers, so I have capital outlay , plus opex for space, power,
>>>> IX/backhaul/transit costs. That's not cheap, so there's a lot of
>>>> calculations that go into it. Is there enough total eyeball traffic
>>>> there to make it worth it? Is saving 8-10ms enough of a performance
>>>> boost to justify the spend? What are the long term trends in that
>>>> market? These answers are of course different for a company running
>>>> their own CDN vs the commercial CDNs.
>>>>
>>>> I don't work for Google and obviously don't speak for them, but I
>>>> would suspect that they're happy to eat a 8-10ms performance hit to
>>>> serve from Dallas , versus the amount of capital outlay to build
>>>> out there right now.
>>> The three forms of traffic I care most about are voip, gaming, and
>>> videoconferencing, which are rewarding to have at lower latencies.
>>> When I was a kid, we had switched phone networks, and while the sound
>>> quality was poorer than today, the voice latency cross-town was just
>>> like "being there". Nowadays we see 500+ms latencies for this kind of
>>> traffic.
>>>
>>> As to how to make calls across town work that well again, cost-wise, I
>>> do not know, but the volume of traffic that would be better served by
>>> these interconnects quite low, respective to the overall gains in
>>> lower latency experiences for them.
>>>
>>>
>>>
>>>> On Sat, Oct 14, 2023 at 11:47 PM Tim Burke <tim at mid.net> wrote:
>>>>> I would say that a 1Gbit IP transit in a carrier neutral DC can be
>>>>> had for a good bit less than $900 on the wholesale market.
>>>>>
>>>>> Sadly, IXP’s are seemingly turning into a pay to play game, with
>>>>> rates almost costing as much as transit in many cases after you
>>>>> factor in loop costs.
>>>>>
>>>>> For example, in the Houston market (one of the largest and fastest
>>>>> growing regions in the US!), we do not have a major IX, so to get
>>>>> up to Dallas it’s several thousand for a 100g wave, plus several
>>>>> thousand for a 100g port on one of those major IXes. Or, a better
>>>>> option, we can get a 100g flat internet transit for just a little
>>>>> bit more.
>>>>>
>>>>> Fortunately, for us as an eyeball network, there are a good number
>>>>> of major content networks that are allowing for private peering in
>>>>> markets like Houston for just the cost of a cross connect and a
>>>>> QSFP if you’re in the right DC, with Google and some others being
>>>>> the outliers.
>>>>>
>>>>> So for now, we'll keep paying for transit to get to the others
>>>>> (since it’s about as much as transporting IXP from Dallas), and
>>>>> hoping someone at Google finally sees Houston as more than a third
>>>>> rate city hanging off of Dallas. Or… someone finally brings a
>>>>> worthwhile IX to Houston that gets us more than peering to Kansas
>>>>> City. Yeah, I think the former is more likely. 😊
>>>>>
>>>>> See y’all in San Diego this week,
>>>>> Tim
>>>>>
>>>>> On Oct 14, 2023, at 18:04, Dave Taht <dave.taht at gmail.com> wrote:
>>>>>> This set of trendlines was very interesting. Unfortunately the data
>>>>>> stops in 2015. Does anyone have more recent data?
>>>>>>
>>>>>> https://drpeering.net/white-papers/Internet-Transit-Pricing-Historical-And-Projected.php
>>>>>>
>>>>>>
>>>>>> I believe a gbit circuit that an ISP can resell still runs at about
>>>>>> $900 - $1.4k (?) in the usa? How about elsewhere?
>>>>>>
>>>>>> ...
>>>>>>
>>>>>> I am under the impression that many IXPs remain very successful,
>>>>>> states without them suffer, and I also find the concept of doing
>>>>>> micro
>>>>>> IXPs at the city level, appealing, and now achievable with cheap
>>>>>> gear.
>>>>>> Finer grained cross connects between telco and ISP and IXP would
>>>>>> lower
>>>>>> latencies across town quite hugely...
>>>>>>
>>>>>> PS I hear ARIN is planning on dropping the price for, and bundling 3
>>>>>> BGP AS numbers at a time, as of the end of this year, also.
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Oct 30:
>>>>>> https://netdevconf.info/0x17/news/the-maestro-and-the-music-bof.html
>>>>>> Dave Täht CSO, LibreQos
>>>
>>>
>>
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