Starlink has bufferbloat. Bad.
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* Re: [Starlink] The "reasons" that bufferbloat isn't a problem
@ 2024-06-05 15:16 David Fernández
  2024-06-05 15:21 ` Bless, Roland (TM)
  2024-06-05 16:23 ` Sebastian Moeller
  0 siblings, 2 replies; 59+ messages in thread
From: David Fernández @ 2024-06-05 15:16 UTC (permalink / raw)
  To: starlink

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Hi Sebastian,

" Our local regulator thinks that 150 ms access network OWD (so 300msRTT)
is acceptable"

Your local regulator is following ITU-T advice in Recommendation G.114,
where it is said that up to 150 ms one-way delay is acceptable for
telephony.

Regards,

David F.

Date: Wed, 5 Jun 2024 17:10:26 +0200
From: Sebastian Moeller <moeller0@gmx.de>
To: David Lang <david@lang.hm>
Cc: Alexandre Petrescu <alexandre.petrescu@gmail.com>, Dave Taht via
        Starlink <starlink@lists.bufferbloat.net>
Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem
Message-ID: <C1BCE67C-E4D3-4626-B9FB-1AD35C8D93CD@gmx.de>
Content-Type: text/plain;       charset=utf-8

Hi David,


> On 5. Jun 2024, at 16:16, David Lang via Starlink <
starlink@lists.bufferbloat.net> wrote:
>
> Alexandre Petrescu wrote:
>
>> Le 05/06/2024 à 15:40, Gert Doering a écrit :
>>> Hi,
>>>
>>> On Wed, Jun 05, 2024 at 03:28:45PM +0200, Alexandre Petrescu via
Starlink
>> wrote:
>>>> well, ok.  One day the satcom latency will be so low that we will not
have
>>>> enough requirements for its use :-)
>>> Your disbelief in physics keeps amazing me :-)
>>
>> sorry :-)  Rather than simply 'satcom' I should have said
satcom-haps-planes-drones.  I dont have a name for that.
>
> you would be better off with plans that don't require beating the speed
of light. Yes, quantum entanglement may be a path to beat the speed of
light, but you still need the electronics to handle it, and have the speed
of sound at temperatures and pressures that humans can live at as a
restriction.
>
> by comparison to your 1ms latency goals, extensive AT&T phone testing
decades ago showed that 100ms was the threshold where people could start to
detect a delay.

Would you have any pointer for that study/those studies? Our local
regulator thinks that 150 ms access network OWD (so 300msRTT) is acceptable
and I am trying to find studies that can shed a light on what acceptable
delay is for different kind of interactive tasks. (Spoiler alert, I am not
convinced that 300ms RTT is a great idea, I forced my self to remote
desktop with artificial 300ms delay and it was not fun, but not totaly
unusable either, but then human can adapt and steer high inertia vehicles
like loaded container ships...)

Sorry for the tangent...

Regards
        Sebastian

P.S.: Dave occasionally reminds us how 'slow' in comparison the speed of
sound is ~343 m/second (depending on conditions) or 343/1000 = 0.343
m/millisecond that is even at a distance of 1 meter delay will be at a 3
ms... and when talking to folks 10m away it is not the delay that is
annoying, but the fact that you have to raise your voice considerably...

>
> David Lang_______________________________________________

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^ permalink raw reply	[flat|nested] 59+ messages in thread
* Re: [Starlink] The "reasons" that bufferbloat isn't a problem
@ 2024-06-07  7:36 David Fernández
  0 siblings, 0 replies; 59+ messages in thread
From: David Fernández @ 2024-06-07  7:36 UTC (permalink / raw)
  To: starlink

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ADSL is a technology that is disappearing, but I have just remembered that
some ISPs were allowing gamers to disable the interleaving, to reduce the
measured RTT, despite having more packet losses, then.

I remember getting that option years ago by Jazztel ISP in Spain (now
Orange). You could just go to the web interface of the ADSL router and
enable/disable the interleaving, depending on whether you want to play a
game online (or make a videoconference) or you are watching a movie or a
football match...

Date: Thu, 6 Jun 2024 18:39:54 -0700 (PDT)
From: David Lang <david@lang.hm>
To: Michael Richardson <mcr@sandelman.ca>
Cc: starlink <starlink@lists.bufferbloat.net>
Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem
Message-ID: <600nn7nn-27os-r792-r2r5-6sp7565p2617@ynat.uz>
Content-Type: text/plain; charset="utf-8"; Format="flowed"

Michael Richardson wrote:

> And gamers seem to know good quality, it's somewhat easy to test and
gamers
> aren't afraid to demand it, changing ISPs if they have to.

If they have the option to you mean.

David Lang

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^ permalink raw reply	[flat|nested] 59+ messages in thread
* Re: [Starlink] The "reasons" that bufferbloat isn't a problem
@ 2024-06-05 14:46 David Fernández
  2024-06-05 14:57 ` Vint Cerf
                   ` (2 more replies)
  0 siblings, 3 replies; 59+ messages in thread
From: David Fernández @ 2024-06-05 14:46 UTC (permalink / raw)
  To: starlink

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"quantum entanglement may be a path to beat the speed of light"

It seems that is not going anywhere. Maybe better warp drives.

Faster than light comms as a target for 7G mentioned here:
https://imageio.forbes.com/specials-images/imageserve/653fee7b042dc92df0919930/MnM-Trends-Wheel/960x0.jpg?format=jpg&width=1440

https://www.forbes.com/sites/sarwantsingh/2023/10/30/the-mega-trends-that-will-shape-our-future-world

So, maybe that means that 6G will be the last G, after all, as faster than
light comms seem to be impossible, because paradoxes could be created.

The end of comms engineering could be in the horizon of our lifetime.


Date: Wed, 5 Jun 2024 07:16:16 -0700 (PDT)
From: David Lang <david@lang.hm>
To: Alexandre Petrescu <alexandre.petrescu@gmail.com>
Cc: Gert Doering <gert@space.net>, starlink@lists.bufferbloat.net
Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem
Message-ID: <1r928s39-s5o3-q44n-804n-11ro432210s8@ynat.uz>
Content-Type: text/plain; charset="utf-8"; Format="flowed"

Alexandre Petrescu wrote:

> Le 05/06/2024 à 15:40, Gert Doering a écrit :
>> Hi,
>>
>> On Wed, Jun 05, 2024 at 03:28:45PM +0200, Alexandre Petrescu via
Starlink
> wrote:
>>> well, ok.  One day the satcom latency will be so low that we will not
have
>>> enough requirements for its use :-)
>> Your disbelief in physics keeps amazing me :-)
>
> sorry :-)  Rather than simply 'satcom' I should have said
> satcom-haps-planes-drones.  I dont have a name for that.

you would be better off with plans that don't require beating the speed of
light. Yes, quantum entanglement may be a path to beat the speed of light,
but
you still need the electronics to handle it, and have the speed of sound at
temperatures and pressures that humans can live at as a restriction.

by comparison to your 1ms latency goals, extensive AT&T phone testing
decades
ago showed that 100ms was the threshold where people could start to detect
a
delay.

David Lang

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^ permalink raw reply	[flat|nested] 59+ messages in thread
* Re: [Starlink] The "reasons" that bufferbloat isn't a problem
@ 2024-05-08  9:31 David Fernández
  0 siblings, 0 replies; 59+ messages in thread
From: David Fernández @ 2024-05-08  9:31 UTC (permalink / raw)
  To: starlink

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I see that L4S is not really solving everything (I read about issues with
Wi-Fi), although it seems to be a step in the right direction, to be
improved, let's hope.

At least, Nokia is implementing it in its network gear (for mobile
operators), so the bufferbloat problem is somehow acknowledged by industry,
at least initially or partially.

I have seen two consecutive RFCs to 9330:
https://www.rfc-editor.org/info/rfc9331
https://www.rfc-editor.org/info/rfc9332

I suspect that optimal results require the bufferbloat to be addressed not
only at network layer (IP), but also with some pipelining or cross-layering
at link level (Ethernet, Wi-Fi or any other link technology, such as 5G,
SATCOM, VHF...)

Regards,

David F.

Date: Tue, 7 May 2024 08:46:03 -0400
From: Dave Collier-Brown <dave.collier-Brown@indexexchange.com>
To: starlink@lists.bufferbloat.net
Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem
Message-ID: <3d6bdccf-e3d1-4f62-a029-25bfd1f458f5@indexexchange.com>
Content-Type: text/plain; charset="utf-8"; Format="flowed"

It has an RFC at https://datatracker.ietf.org/doc/rfc9330/

I read it as a way to rapidly find the available bandwidth without the TCP
"sawtooth". The paper cites fc_codel and research based on it.

I suspect My Smarter Colleagues know more (;-))

--dave



On 2024-05-07 08:13, David Fernández via Starlink wrote:
Is L4S a solution to bufferbloat? I have read that gamers are happy with it.

Sorry, I read it here, in Spanish:
https://www.adslzone.net/noticias/operadores/retardo-videojuegos-nokia-vodafone

Regards,

David F.

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^ permalink raw reply	[flat|nested] 59+ messages in thread
* Re: [Starlink] The "reasons" that bufferbloat isn't a problem
@ 2024-05-07 12:13 David Fernández
  2024-05-07 12:46 ` Dave Collier-Brown
  0 siblings, 1 reply; 59+ messages in thread
From: David Fernández @ 2024-05-07 12:13 UTC (permalink / raw)
  To: starlink

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Is L4S a solution to bufferbloat? I have read that gamers are happy with it.

Sorry, I read it here, in Spanish:
https://www.adslzone.net/noticias/operadores/retardo-videojuegos-nokia-vodafone

Regards,

David F.

Date: Tue, 7 May 2024 06:50:41 -0400
From: Rich Brown <richb.hanover@gmail.com>
To: Eugene Y Chang <eugene.chang@ieee.org>
Cc: Sebastian Moeller <moeller0@gmx.de>, Colin_Higbie
        <CHigbie1@Higbie.name>, Dave Taht via Starlink
        <starlink@lists.bufferbloat.net>
Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem
Message-ID: <175CC5C3-F70A-49E8-A84D-87E24C04EABD@gmail.com>
Content-Type: text/plain; charset="utf-8"

Hi Gene,

> On May 6, 2024, at 8:38 PM, Eugene Y Chang <eugene.chang@ieee.org> wrote:
>
> It seems like you signed off on this challenge. Don’t do that. Help give
me the tools to push this to the next level.

Not at all - I'm definitely signed up for this. But I collected all these
points so we can be clear-eyed about the objections that people cite.

Bufferbloat definitely exists. And there are straightforward technical
solutions. And as you say, our challenge is to find a way to build the case
for broad adoption of these techniques.

Best regards,

Rich
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^ permalink raw reply	[flat|nested] 59+ messages in thread
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end of thread, other threads:[~2024-06-08  1:53 UTC | newest]

Thread overview: 59+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2024-06-05 15:16 [Starlink] The "reasons" that bufferbloat isn't a problem David Fernández
2024-06-05 15:21 ` Bless, Roland (TM)
2024-06-05 15:32   ` David Fernández
2024-06-05 16:24   ` Sebastian Moeller
2024-06-06 23:10     ` Michael Richardson
2024-06-07  1:39       ` David Lang
2024-06-07  6:20       ` Sebastian Moeller
2024-06-07 17:41         ` Eugene Y Chang
2024-06-07 17:51           ` David Lang
2024-06-07 20:09             ` Eugene Y Chang
2024-06-08  1:53               ` David Lang
2024-06-05 16:23 ` Sebastian Moeller
2024-06-06  7:07   ` David Fernández
2024-06-06  7:41     ` Sebastian Moeller
  -- strict thread matches above, loose matches on Subject: below --
2024-06-07  7:36 David Fernández
2024-06-05 14:46 David Fernández
2024-06-05 14:57 ` Vint Cerf
2024-06-06 17:12   ` Michael Richardson
2024-06-06 10:18 ` Alexandre Petrescu
2024-06-06 10:37   ` Aidan Van Dyk
2024-06-06 10:33 ` Alexandre Petrescu
2024-05-08  9:31 David Fernández
2024-05-07 12:13 David Fernández
2024-05-07 12:46 ` Dave Collier-Brown
2024-05-07 19:09   ` Eugene Y Chang
2024-05-07 19:11     ` Dave Taht
2024-05-07 19:14       ` Jeremy Austin
2024-05-07 19:46         ` Dave Taht
2024-05-07 20:03           ` Eugene Y Chang
2024-05-07 20:05             ` Frantisek Borsik
2024-05-07 20:25               ` Eugene Y Chang
     [not found] <mailman.2773.1714488060.1074.starlink@lists.bufferbloat.net>
2024-04-30 18:05 ` [Starlink] It’s the Latency, FCC Colin_Higbie
2024-04-30 19:04   ` Eugene Y Chang
2024-05-01  0:36     ` David Lang
2024-05-01  1:30       ` [Starlink] Itʼs " Eugene Y Chang
2024-05-01  1:52         ` Jim Forster
2024-05-01  3:59           ` Eugene Y Chang
2024-05-01  4:12             ` David Lang
2024-05-01 18:51               ` Eugene Y Chang
2024-05-01 19:18                 ` David Lang
2024-05-01 21:12                   ` Eugene Y Chang
2024-05-01 21:27                     ` Sebastian Moeller
2024-05-01 22:19                       ` Eugene Y Chang
2024-05-06 11:25                         ` [Starlink] The "reasons" that bufferbloat isn't a problem Rich Brown
2024-05-06 12:11                           ` Dave Collier-Brown
2024-05-07  0:43                             ` Eugene Y Chang
2024-05-07 12:05                               ` Dave Collier-Brown
     [not found]                           ` <CAJUtOOhH3oPDCyo=mk=kwzm5DiFp7OZPiFu+0MzajTQqps==_g@mail.gmail.com>
2024-05-06 19:47                             ` Rich Brown
2024-05-07  0:38                           ` Eugene Y Chang
2024-05-07 10:50                             ` Rich Brown
2024-05-08  1:48                           ` Dave Taht
2024-05-08  7:58                             ` Frantisek Borsik
2024-05-08  8:01                               ` Frantisek Borsik
2024-05-08 18:29                             ` Eugene Y Chang
2024-06-04 18:19                             ` Stuart Cheshire
2024-06-04 20:06                               ` Sauli Kiviranta
2024-06-04 20:58                                 ` Eugene Y Chang
2024-06-05 11:36                                   ` Alexandre Petrescu
2024-06-05 13:08                                     ` Aidan Van Dyk
2024-06-05 13:28                                       ` Alexandre Petrescu
2024-06-05 13:40                                         ` Gert Doering
2024-06-05 13:43                                           ` Alexandre Petrescu
2024-06-05 14:16                                             ` David Lang
2024-06-05 15:10                                               ` Sebastian Moeller
2024-06-05 16:21                                           ` Alexandre Petrescu
2024-06-05 19:17                                     ` Eugene Y Chang
2024-06-04 23:03                               ` Rich Brown
2024-06-06 17:51                                 ` Stuart Cheshire
2024-06-07  2:28                                   ` Dave Taht
2024-06-07  5:36                                     ` Sebastian Moeller
2024-06-07  7:51                                       ` Gert Doering

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