[Bloat] doing better videoconferencing and voip emulation and analysis?

Aaron Wood woody77 at gmail.com
Fri Feb 12 15:17:51 EST 2016

scapy (python) should be able to keep up with a voip or video stream.  I've
been using it to parse packets and do some other manipulations.  It's
certainly not C, performance-wise, but it's incredibly flexible at the
protocol manipulation level.

The performance issues that I'm running into with it have me tempted to
look for something similar in Go.  I'm unencapsulating packets (think
stripping packets out of a GRE tunnel), and only able to get about
1000-1200 packets/sec on modest hardware (running in a linux VM hosted on
windows on an i5 processor...)


On Fri, Feb 12, 2016 at 10:47 AM, Dave Täht <dave at taht.net> wrote:

> A *long* while ago I had started at an attempt to do some better voip
> and videoconferencing emulation. I stopped primarily due to:
> A) wanting a *good* three way UDP handshake to kick off the protocol
> (thus avoiding the DDOS possibilities)
> B) No money
> C) Not wanting to write it in C (and the low level features needed like
> sendmmsg and manipulating low level ip header constructs like qos and
> ecn seem hard to get at in many other languages)
> D) hoping that some other protocol (like QUIC) could be used for it
> instead.
> Anyway, my first attempt at describing what I wanted to do ended up
> here, before I realized how much work it would be.
> https://github.com/dtaht/twd/blob/master/rfc/middle.mkd
> And I'm really tempted to go write something new in go or rust (Not C!
> Need a break from C!), or leverage some other rtp/sip benchmarking tool.
> Has any other libraries or benchmarks shown up worth leveraging to
> tackle these problems?
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