[Bloat] Fixing bufferbloat in 2017
dave.taht at gmail.com
Mon Nov 28 12:07:38 EST 2016
On Mon, Nov 28, 2016 at 8:58 AM, Stephen Hemminger
<stephen at networkplumber.org> wrote:
> My experience has been that the media and developer attention span is short
> lived, and maybe that is part of the problem.
Well, in portions of the market, the only way to get attention is to
buy it, with press releases. I certainly plan a press release for
whenever the wifi airtime fairness paper is published, and perhaps
doing one sooner than that is warranted. I hope that wifi devices now
being sold from some of the newer players all incorporate it and ship
better products in 2017.
>Gaming is a niche market, and therefore is easily ignored; plus the classic gaming market is dying and I am not sure anyone is really investing in it.
But a big one, and it doesn't matter if you use a dedicated device or
not to game with. I think doing a "fixing your lag" talk at an E3 and
trying to get more cloudy gaming companies (as well as VR ones) behind
fixing the Internet would be a good thing to try.
> The current hot topic use case seems to be machine learning and voice interaction. I wonder if we could build a use case something related to that? "Ok Google, my house is on fire!!" -- "Sorry can not call fire department, network is congested".
Well, I still like videoconferencing as a key thing we're enabling.
There's been much progress there - I just learned that jitsy now has
the "google congestion control" algorithm in it. The discussion was
And in other news, on needing regular, reliable software updates -
this just in. 41 million routers have this port exposed.
thought this fall's DDOSes were bad?
Let's go make home routers and wifi faster! With better software!
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