[Bloat] new bufferbloat video from Battle(non)sense

Dave Taht dave.taht at gmail.com
Mon Jul 29 11:31:35 EDT 2019


https://twitter.com/mtaht/status/1155862855431774208 - twittered.
Anybody know anyone at valve? xbox? sony? Sega? Etc?

On Mon, Jul 29, 2019 at 8:18 AM Dave Taht <dave at taht.net> wrote:
>
> Mikael Abrahamsson <swmike at swm.pp.se> writes:
>
> > Hi,
> >
> > Battle(non)sense has released a new video on bufferbloat.
> >
> > https://www.youtube.com/watch?v=LjJW_s5gQ9Y
> >
> > At the end of the video he mentions that Dave Taht and Sebastian Möller had
> > helped him with the video. Great! I really like that these kinds of videos are
> > done to help a wider audience understand the problem with bufferbloat
> > to  create
> > market demand for the solutions available.
>
> A huge shoutout to chris and sebastian for doing this - 7800 hits! I'd
> noticed how kids are learning today, watching gaming videos that also
> slip in a few facts and techniques, but it's still kind of alien to me.
>
> It subtly shows the before/after bufferbloat result...
>
> Finally tackling the framing issue as this video does I hope will move
> the meter on getting far more QoS/SQM systems to finally do this last
> step *right*. Up and Down bandwidth, and framing.
>
> I do keep hoping the gaming industry as a whole will wake up to all the
> good we've been doing for it, better educate their users, and maybe even
> throw in a few bucks to furthering our efforts.
>
> I would really love for someone here to get to a good gaming conference
> and give a talk on bloat.
>
> --
> Dave Taht
> Co-Founder, Bufferbloat Project
> https://www.patreon.com/dtaht
>
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-- 

Dave Täht
CTO, TekLibre, LLC
http://www.teklibre.com
Tel: 1-831-205-9740



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