[Bloat] cloud gaming on a comeback?
Dave Taht
dave.taht at gmail.com
Wed Jan 10 11:58:38 EST 2024
On Wed, Jan 10, 2024 at 11:45 AM Kenneth Porter via Bloat
<bloat at lists.bufferbloat.net> wrote:
>
> I miss the days when teams could operate their own game servers on
> colo'd equipment. I ran several Tribes 2 servers for my team 20 years
> ago on a Linux server I shipped to a game hosting company in Kansas
> City. We also ran some of the early Battlefield servers. There were a
> lot of game servers like that. But the game publishers switched to
> operating their own servers to prevent teams from running servers that
> unlocked all the gated content, such as bonus weapons that a player had
> to earn with months of play. That was when I stopped playing those games.
I tested the fq_codel for wifi code against ioquake3. It works. Using
edca also works. If the big telcos got behind twitchy games big-time,
sponsoring teams running over their technologies, perhaps progress
would be made. It could become like NASCAR....
Regrettably i find the current generation of games like CoD too
realistic. It is one thing to shoot a daemons, gleefully, another to
shoot at people.
>
>
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--
40 years of net history, a couple songs:
https://www.youtube.com/watch?v=D9RGX6QFm5E
Dave Täht CSO, LibreQos
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