[Cerowrt-devel] gaming routers...
woody77 at gmail.com
Wed Jan 4 19:49:37 EST 2017
'It’s looking at MACs all right, but not the way you suggest. It’s just
classifying certain vendor IDs as “voice” by default, and leaving the rest
at “best effort”.'
That's what I meant to imply, using the vendor I'd of the mac to separate
the traffic, reusing the "voice" QoS handling.
On Wed, Jan 4, 2017 at 13:57 Jonathan Morton <chromatix99 at gmail.com> wrote:
> > On 4 Jan, 2017, at 23:45, Aaron Wood <woody77 at gmail.com> wrote:
> > "but it has revealed that the WRT32X is designed to automatically detect
> computers using the Killer-line of network adapters, indicating it's
> probably a gaming-focused PC from a company like Alienware, MSI, or Razer
> that requires priority access to the home's internet. It does the same
> thing for an Xbox as well, if console gaming is more your thing.”
> In other words, they’re aware of the (user level) problem, but they still
> don’t really “get it” at a technical solution level. And they call it
> “secret sauce” and hide the details, because they don’t want competitors to
> copy them.
> > Or it's looking at the mac ids of the devices, and queuing them
> separately, with higher priority, but throttled to a percentage of overall
> bandwidth. Much like the Cisco recommendations for voip traffic using EF.
> It’s looking at MACs all right, but not the way you suggest. It’s just
> classifying certain vendor IDs as “voice” by default, and leaving the rest
> at “best effort”.
> It would however be very interesting to see whether we can measure the
> differences between this approach and the ath9k work - purely to illuminate
> whether the proprietary or open-source approaches are more effective in
> - Jonathan Morton
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