[Starlink] The "reasons" that bufferbloat isn't a problem
David Fernández
davidfdzp at gmail.com
Fri Jun 7 03:36:49 EDT 2024
ADSL is a technology that is disappearing, but I have just remembered that
some ISPs were allowing gamers to disable the interleaving, to reduce the
measured RTT, despite having more packet losses, then.
I remember getting that option years ago by Jazztel ISP in Spain (now
Orange). You could just go to the web interface of the ADSL router and
enable/disable the interleaving, depending on whether you want to play a
game online (or make a videoconference) or you are watching a movie or a
football match...
Date: Thu, 6 Jun 2024 18:39:54 -0700 (PDT)
From: David Lang <david at lang.hm>
To: Michael Richardson <mcr at sandelman.ca>
Cc: starlink <starlink at lists.bufferbloat.net>
Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem
Message-ID: <600nn7nn-27os-r792-r2r5-6sp7565p2617 at ynat.uz>
Content-Type: text/plain; charset="utf-8"; Format="flowed"
Michael Richardson wrote:
> And gamers seem to know good quality, it's somewhat easy to test and
gamers
> aren't afraid to demand it, changing ISPs if they have to.
If they have the option to you mean.
David Lang
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