[Starlink] The "reasons" that bufferbloat isn't a problem
David Fernández
davidfdzp at gmail.com
Tue May 7 08:13:41 EDT 2024
Is L4S a solution to bufferbloat? I have read that gamers are happy with it.
Sorry, I read it here, in Spanish:
https://www.adslzone.net/noticias/operadores/retardo-videojuegos-nokia-vodafone
Regards,
David F.
Date: Tue, 7 May 2024 06:50:41 -0400
From: Rich Brown <richb.hanover at gmail.com>
To: Eugene Y Chang <eugene.chang at ieee.org>
Cc: Sebastian Moeller <moeller0 at gmx.de>, Colin_Higbie
<CHigbie1 at Higbie.name>, Dave Taht via Starlink
<starlink at lists.bufferbloat.net>
Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem
Message-ID: <175CC5C3-F70A-49E8-A84D-87E24C04EABD at gmail.com>
Content-Type: text/plain; charset="utf-8"
Hi Gene,
> On May 6, 2024, at 8:38 PM, Eugene Y Chang <eugene.chang at ieee.org> wrote:
>
> It seems like you signed off on this challenge. Don’t do that. Help give
me the tools to push this to the next level.
Not at all - I'm definitely signed up for this. But I collected all these
points so we can be clear-eyed about the objections that people cite.
Bufferbloat definitely exists. And there are straightforward technical
solutions. And as you say, our challenge is to find a way to build the case
for broad adoption of these techniques.
Best regards,
Rich
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <
https://lists.bufferbloat.net/pipermail/starlink/attachments/20240507/ecb7b91e/attachment-0001.html>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.bufferbloat.net/pipermail/starlink/attachments/20240507/0062d8bf/attachment.html>
More information about the Starlink
mailing list